Artisan Archive

Thread: Harvesting methods...need advice?!

masteryoda028
Mon Aug 25, 2003 4:08 am
#1

okay right now i have 1 chem harv and 1 wind gen workin.


i have 8 more slots i can use,


what are the maintenance fees for these 2?


i was told 1440 for the wind and 750 for the chem.


i dont want to spread myself thin but i want to put out a mineral harv.


whats the best percentage for wind gen's to get the better power?


[ i.e. 2 wind gen's to 1 chem harv]


how much is the maintenance fees so that i can remove my harvestors?


any and all information would be greatly appreicated. i am just a lil' confused on somethings





Gorath:
<Obsidian Asylum> Shop located @ Rori 3812, 2887
Liu' Darklight ~ (Master Bounty Hunter)
Keereemat Darklight ~ (M-Architect, M-Artisan, M-Shipwright, Merch)
'Ra Kast ~ (M-ID, M-Chef, M-Tailor)
Infinity:
<Dorsai> Shop located @ TBA
Keereemat Darklight (12pt WS) of [KD]Weapons & More... ~ "Supplying your War"
Jay-ar
Mon Aug 25, 2003 4:36 am
#2

Question #1 I don't have the exact numbers in front of me, but 1440 and 750 sound right (within 50cr or so) for Personal Harvesters.


Question #2 First off, don't place wind harvesters on less than a 30% spot, it's worth the extra time to find a better spot (your harvesters will produce more, cost per unit will drop). I found the easiset way was to put as many wind harvesters down as I could the first week. All the other harvesters need energy, so it makes thing run smoother to have a stockpile of energy available. This will allow you deposit several days energy and maint. fees into a harvesters, thus removing the burden of hand feeding your harvesters upkeep every 24 hours. (Can't wait till mounts and vehicles are available.) If you don't have the cash to support just wind for a little while, then the rule of thumb is a single wind harvester can provide energy for 2-3 other harvesters. There is some play in this based on the effectivness of the wind harvesters (I was able to keep 8 mineral harvesters with 2 wind harvesters on 60% space for a week, 60% is the highest I've ever seen wind).


Question #3 Once again, working from memory, but 3000cr. With the new patch any additional maintenance and power stays with the harvester when redeeded. Before you do this, do some math though. You can buy a new wind harvester for 1000cr. So, if your wind harvester has 300cr left in the maintenance pool, it may be less expensive just buying a new one.


The maintenance costs of the larger harvesters don't change all that much, but the effectiveness increases. So, with a solar instead of a wind, you gain roughly twice the energy for the same investment.


Hope this helps; good hunting.




********************************
Jay-ar Kilroi, Master Weaponsmith
Order of the Fallen Ikopi
Member of the Akihabara Market
Coronet, Corellia (132, -5516)
Corbantis
Ail
Mon Aug 25, 2003 8:20 am
#3

I guess I must be filthy lucky then.


Last week I decided to start harvesting power so I could get set up for some heavy mining in the next weeks.


So I survey for wind and finally find a decent 63% spot and plants 4 wind generators.


The following day I go back to check on them and behold they are stopped as the wind has shifted.


However things aren't bad.


There is now a 59% wind concentration where they are located and by surveying I find a 73% wind spot near where I plant 4 additionals wind generators


That really was the luck of the devil ...





Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Stymnus
Mon Aug 25, 2003 8:27 am
#4

I think you are getting lucky, good for you

Best I've gotten so far is about a 50% spot, the higher percentages were towards a city and I couldn't build there. And, it was in a playertown area so there weren't many harvesters already in place.

I've built up reserves of about 30k wind power which should last me a while. Just tore down a number of harvesters today, which should keep my monetary and time commitments to the game down (it kinda stinks when you HAVE to log in JUST to make sure your harvesters don't die -- and what is it with these maintenance costs? Why should a harvester you can only sell for 1200cr take 3000cr or more to get it back to 100% operational from 75%??

If you let a harvester run out of maintenance it's usually best to trash it...especially if you can make your own...unless you have a lot of power in it.



--------------------------------------------------
Amit Latock
Flurry, Corellia (City of Halcyon)
Master Artisan/Novice Armorsmith/Apprentice Musician/Novice Pikeman/Novice Medic
"Amit's Folly" - purveyor of armor, vehicles, powerups and personal harvesters
"I must master Pikeman? Isn't every Mon Calimari a Pike-Man?"
---------------------------------------------------
masteryoda028
Mon Aug 25, 2003 2:30 pm
#5

the wind generator i have is palced on a 35% location. its seems to be workin great.


thanks for the advice,


any other advice of gettin craftin XP?




Gorath:
<Obsidian Asylum> Shop located @ Rori 3812, 2887
Liu' Darklight ~ (Master Bounty Hunter)
Keereemat Darklight ~ (M-Architect, M-Artisan, M-Shipwright, Merch)
'Ra Kast ~ (M-ID, M-Chef, M-Tailor)
Infinity:
<Dorsai> Shop located @ TBA
Keereemat Darklight (12pt WS) of [KD]Weapons & More... ~ "Supplying your War"
EoreAseb
Mon Aug 25, 2003 2:45 pm
#6

70% WInd, wow. Best i got was 62% near bestine on tatooine but that didn't last long until the wind shifted. Wish I had the cash and resources to have put more than one wind generator on the spot. I got a couple chem harvesters, a mineral and a wind outside of kaadara on naboo right now. Pulling out fiberplast at 90%. Using all that stuff just to craft so I can get architect so I can make the medium and heavy harvesters, woohoo. Then I'll be happy



Ratchet
Member of Freedoms Hand
Aspiring Light Jedi - Unlocked 12/14/2004
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggg)
masteryoda028
Mon Aug 25, 2003 11:14 pm
#7

nice man, nice



Gorath:
<Obsidian Asylum> Shop located @ Rori 3812, 2887
Liu' Darklight ~ (Master Bounty Hunter)
Keereemat Darklight ~ (M-Architect, M-Artisan, M-Shipwright, Merch)
'Ra Kast ~ (M-ID, M-Chef, M-Tailor)
Infinity:
<Dorsai> Shop located @ TBA
Keereemat Darklight (12pt WS) of [KD]Weapons & More... ~ "Supplying your War"
AlbinoWookiee
Tue Aug 26, 2003 2:13 pm
#8

"The maintenance costs of the larger harvesters don't change all that much, but the effectiveness increases. So, with a solar instead of a wind, you gain roughly twice the energy for the same investment."


Not true. It costs you twice as much to run medium harvesters as it does personal. Medium harvesters pull out twice as much resources as do personal. Do the math. The cost per unit of resource is the same with medium and personal harvesters. Therefor they have the same effectiveness.


Also one thing to look at is the larger the harvester the larger the footprint and the harder it is to place them. Often you won't be able to place medium and large harvesters on the sweet spot of a resource deposit as you would a personal harvester.




------------------------AlbinoWookie
I can RP for free.

I can PvP for free.

For $15 a month I want content and adventure!
(uber loot is not content.)
masteryoda028
Tue Aug 26, 2003 2:25 pm
#9

interesting, coo thx



Gorath:
<Obsidian Asylum> Shop located @ Rori 3812, 2887
Liu' Darklight ~ (Master Bounty Hunter)
Keereemat Darklight ~ (M-Architect, M-Artisan, M-Shipwright, Merch)
'Ra Kast ~ (M-ID, M-Chef, M-Tailor)
Infinity:
<Dorsai> Shop located @ TBA
Keereemat Darklight (12pt WS) of [KD]Weapons & More... ~ "Supplying your War"
EoreAseb
Tue Aug 26, 2003 3:32 pm
#10

Ok, since the overall cost per unit and effectiveness for personal, medium and heavy harvesters is the same, then why use medium or heavy harvesters? Why not just use multiple personal harvesters? All I can think of is the ease of mainteneance because it's less stuff to keep track of.




Ratchet
Member of Freedoms Hand
Aspiring Light Jedi - Unlocked 12/14/2004
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggg)
Shadow-Light
Wed Aug 27, 2003 5:45 am
#11

If you are intersted in calculating your costs per unit, you might try the Lot Management Excel Spreadsheet. Just input how your lots are setup and it will be able to tell you several costs per unit calculations. You can download it from


http://swg.medievalweapons.net





Need a great lot management tool? v2.1 is at http://swg.medievalweapons.net
BadCub
Wed Aug 27, 2003 6:27 am
#12

<b>Maintenance fees:</b>


Power Generators (all) -- 1440/day


Personal Harvesters -- 720/day


Medium Harvesters -- 1440/day


Heavy Harvesters -- 2160/day


<b>Effectiveness:</b>


Mediums (including solar) are twice as effective as Personals. The main advantage is that you only get 10 lots, so 10 personals = 5 mediums and you still have 5 lots left.


Heavies (including Fusion) are 3.5x as effective as Personals at only 3x the cost. So not only do 10 personals < 3 Heavies, but the maintenance cost per unit extracted is slightly lower as well.



As for calculating all of your costs, how many power extracters you need for your other extracters, etc. I would recommend checking out http://dynamic6.gamespy.com/~swgcraft/harvtool.php It's part of the www.SWGcraft.com website which also has a wealth of information about the various resources that are available, a nearly complete list of schematics, and which is also in the process of adding the information necessary to rapidly identify which resources are "best" for various schematics.


Check it out. I think you'll be pleased. I know I was!


Tar'Ra (Tyrena/Corellia/Wanderhome)




Tar'Ra The Great White Whale, err, Wookie

Dewback Resources Inc (TCON)
Anchorhead, Tatooine, Wanderhome
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