Artisan Archive

Thread: Wind Harvestor Efficency

ZalTaur
Sun Jun 06, 2004 4:17 am
#1

I'm new to artisan and have found wind extremely difficult to find in concentrations higher than 25%. My harvestor is currently grouped withother player'sat a 42% concentration. Is that seriously the best a person can hope for? I've yet to see a higher concentration of wind energy. Meanwhile, finding 75-85% concentrations of minerals or chemicals seems to be commonplace.



____________________________________________________________________
Zal Taur

"Are you threatening me, Master Jedi?" - Chancellor Palpatine
PaxEternus
Sun Jun 06, 2004 7:45 am
#2

I have had the sme experiance. I think that, since wind harvestors do not require any input other than maintenace (while other harvestors also require power) the devs have tried to balance this by making the concentrations of wind resources much lower.



~ ego optare tibi pax eternus ~
CommanderKendall
Sun Jun 06, 2004 10:20 am
#3

Generally yes wind concentrations are significantly lower than mineral, chemical, gas, flora, ect. this also extends to solar concentrations. However, searching planetwide on several planets I have been able to find wind concentrations higher than the 40% range, the highest I've found is a 72% myself, although it was unusable as it was on rocky mountain terrain on Corellia, but the flat land nearby was still at 68%. So there are higher concentrations available but they are more scarce.




Just my thoughts, do with them what you will.

CommanderKendall
Kesspia Ga'loc - Lowca
LoneWulff
Sun Jun 06, 2004 10:04 pm
#4






PaxEternus wrote:
I have had the sme experiance. I think that, since wind harvestors do not require any input other than maintenace (while other harvestors also require power) the devs have tried to balance this by making the concentrations of wind resources much lower.






Fusion generators only reguire maintenance but you can find radioactives in concentrations higher than 80%.
ZalTaur
Tue Jun 08, 2004 10:46 am
#5

Yeah, I've since heard that fusion generators are the way to go. Thanks.



____________________________________________________________________
Zal Taur

"Are you threatening me, Master Jedi?" - Chancellor Palpatine
Aladine
Thu Jun 10, 2004 10:21 am
#6

When I started playing I started up a power company, and the best wind spots I ever found were mid 60s. Once I moved to fusion plants the concentrations got MUCH better as did the power given from each unit. It seems though the power market is completely saturated on almost all (if not all) the servers and your power couldsell for 1cpu or less.



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IronbuttOctane
Fri Jun 11, 2004 1:15 am
#7

the power market may be saturated but even at 1cpu you make a profit. I use ber 14 fusion generators and only drop them on 70% or higher. doing all the math calculations it costs me 0.2 creds a unit to harvest. That number is rounded up. so yeah you have to harvest alot of it to make any real money but money can be had off it. I only use a small naboo house (1lot) and I leave the other 9 lots open for harvesting. I drop 9 fusions on a 80% spot and I am pulling over 100k of power a day out of them total

Mondoshawan
Fri Jun 11, 2004 11:21 am
#8

I always thought a small house took 2 lots like a medium house does ... ?



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MasterMind013
Sat Jun 12, 2004 12:30 am
#9

There is a small naboo house, the round one, that only takes one lot. It's only placeable on a few planets though.


Fusion is definately the way to go. I have had reactors on a 98% spot of fusion before. That was VERY nice.


Alsowith fusion, you can actually get more than a 1:1 power to unit of resource ratio. If the PE is over 500 (which most of the time it is) it gives you more than 1 unit of power for 1 unit of resource. At 1000 PE, it's a 2:1 ratio. I don't think solar or wind has ever gone over that 500 PE so it's always a 1:1 ratio.


As soon as you can afford one, fusions are the way to go.




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Centurion
Fri Jun 18, 2004 8:16 am
#10

However wind generators have a much smaller footprint than the fusion generators so it's sometimes easier to put them down in rolling or hilly terrain than it is the fusions.



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joined42904
Fri Jun 18, 2004 10:01 am
#11

Fusions are more efficient, but I used BER 9s I made myself for several weeks as I earned the cash to be able to afford fusions.


You can find spots over 50% pretty easily if you have survey 4 and are willing to look around.


Not as good as a fusion but when you lack the startup capital, perhaps the way to go.


You can often find nice ber windmills on bazaar. Often for less than what the BER 4s are going for.



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Guruweaver
Sun Jun 20, 2004 4:30 pm
#12

It's worth pointing out that you can harvest fusion power simply with a mineral mining harv.


It's just raw radioactives.


One day I'll write an essay to the devs about how fusion and fission differ and why using radioactives for fusion makes no sense. Better served if we had to drop it on a water spot for deuterium,


Maybe I'll teach 'em about power cables and how they can revolutionize the power deliver system.


Take care,





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