Artisan Archive

Thread: Ok...newbie artisan here. How do I kick it up a notch?

SadisticSavior
Fri Feb 04, 2005 9:14 am
#1

I am a new player. Have been playing less than a weel. Artisan skills are at 1-1-1-1, Marksman skills are at 2-2-1-2, and am about to level in a couple of them. I have a fairly good grasp of the game and about 15K in the bank. I can now make about 8k-10k/hour or so with the current mission-system I have set up at Coronet and it's suburbs.


Should I start to save up and buy some harvesters? If so, whats the best thing to make to grind to Master from here? Do harvesters need to be defended? Do I need permission to put them in certain places? Are resources finite? (in other words....do they slowly go down over time in any given lovation?)


So far I have been advancing by mining stuff with survey tools and crafting basic items like rifles and stimpacks (I have novice medic too).


Any help would be appreciated. I am on the Intrepid server.



Deevus Thrall
- Newbie Artisan/Marksman on the Intrepid server

Elyssa
Fri Feb 04, 2005 9:32 am
#2






SadisticSavior wrote:

whats the best thing to make to grind to Master from here? Do harvesters need to be defended? Do I need permission to put them in certain places? Are resources finite? (in other words....do they slowly go down over time in any given lovation?)



1) There are other posts about grinding so I won't go into it here.
2) No, they don't need to be defended. However, they do require money and power. The only sources of power are wind, solar, and radioactive. Don't be fooled by things labeled "fuel" and such.
3) In general, no. However, most NPC cities and POI's have no-build zones around them. These vary in size. It's usually easy to tell where they end because you'll suddenly see lots of buildings in the area like outside of Coronet. Many player cities have zoning restrictions that will prevent harvester placement. Also, nearby creature lairs will prevent placement unless you destroy them.
4) Resources do not slowly diminish, but they will disappear altogether from time to time. Most things tend to stay in-shift for 7-10 days. After that time they are usually gone forever. SWGCraft.com has a good list of what's available and how long it's been around.





------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

SadisticSavior
Fri Feb 04, 2005 9:45 am
#3






Elyssa wrote:

2) No, they don't need to be defended. However, they do require money and power. The only sources of power are wind, solar, and radioactive. Don't be fooled by things labeled "fuel" and such.
3) In general, no. However, most NPC cities and POI's have no-build zones around them. These vary in size. It's usually easy to tell where they end because you'll suddenly see lots of buildings in the area like outside of Coronet. Many player cities have zoning restrictions that will prevent harvester placement. Also, nearby creature lairs will prevent placement unless you destroy them.




Do I need to construct separate power stations to power them or do I just dump the fuel directly in them?


If I destroy a lair, and place my harvester, will the creatures attack it when they respawn?



Deevus Thrall
- Newbie Artisan/Marksman on the Intrepid server

TacticalReload
Fri Feb 04, 2005 10:21 am
#4

You can deposit energy directly into them. If you want, you can harvest your own energy or you can just buy it from someone else.

To the best of my knowledge, creatures will not attack your harvesters. The issue is that you will want to visit your harvesters and if a herd of Krayt dragons spawn around them, that might be difficult.
SadisticSavior
Fri Feb 04, 2005 11:11 am
#5

Ah...gotcha.


So I deposit maint cash and power into them periodically. No batteries needed? I have not transferred power yet in the game.


Speaking of which...can I sell power directly as well? None of the guides explain how.



Deevus Thrall
- Newbie Artisan/Marksman on the Intrepid server

Elyssa
Fri Feb 04, 2005 11:23 am
#6

As long as you keep the maintenance paid, your harvester will last forever.

However, resources will shift under it and you will probably want to pick it up and move it from time to time.


To pick up a harvester, you use (strangely enough) the "destroy structure" option on it.

There is a cost associated with moving a structure.

A box will pop up and tell you data about moving it.

It must be empty, at 100% condition, and have surplus maintenance in it.

If everything is green, proceed to the confirmation screen. When it's destroyed, the deed will return to your inventory.

If anything is red, if you don't stop and correct it, the harvester will be forever destroyed if you confirm the action.


Also, nothing can ever attack your harvesters.


You can sell any resource you harvest to anyone who wants to buy it.

Power is a resource just like any other.

There are many people in the game who sell nothing but power.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

CTRL_ALT
Fri Feb 04, 2005 9:18 pm
#7

Build up some skills, get some rifle skills and a nice pet...go to lok and do nym missions and sell the motors and other loots you get from them.



CTRL ALT, Tempest
Zion, Naboo Goleta Inc. (right in front of the shuttle)
Novice Artisan, Master Bone Armor Crafter, Dabbler in the wielding of a CDEF pistol.
A noob isn't a person...it's a way of life.
Page 1 of 1
Previous Next