Artisan Archive
Thread: One question about resources
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SadisticSavior
Fri Feb 04, 2005 11:16 am
#1
I have noticed playing the game that some resources work much better when crafting certain items than others. is there a guide showing the optimal resources for any goven item?
Kryxal
Fri Feb 04, 2005 11:44 am
#2
Check the stats required in the schematic - for example, a crafting tool is all CD. Use resources with good values in whichever stats are important, as best you can.
EnigmaBSc
Fri Feb 04, 2005 12:00 pm
#3
Start crafting an item. In the interface where you add the resources you'll note that it is split into three columns. The left hand column is further split into two. The top shows the resources you have in your inventory. If you click on a resource it will show up in the bottom of the column, along with stats describing the resource. You may have to scroll down to see the stats. Say you had some Okara in your inventory (a currently spawned Duranium Steel on Intrepid). If you click on it you'll see it appear at the bottom of the left hand column with stats:
Each category is given a score on a scale of 0-1000. A higher score is always better. Different types of resources have different types of statistics, but the same type of resource always has the same type of statistics (i.e. all Metals have the same type of statistics).
If you now look at the right of the crafting interface you'll see the item you are trying to make. This information consists of the name of the item, a picture of the item, the resources and subcomponents needed for the item, the experimentation properties of the item and a description of the item. You may need to scroll to see all of these. The important section here is the experimentation properties. Let's say you're crafting a Droid Battery. If you look at the experimentation properties they will say:
So for this item the quality of the item is only affected by the conductivity of the resources used, and the conductivity affects the number of charges on the battery. So for this item Okara is not a good choice, since it has a low conductivity (only 410). If on the other hand you had some Egag (a currently spawned Hardened Arveshium Steel on Intrepid), which has a conductivity of 987, you'd do much better.
Note that for some items there are multiple statistics that affect an experimentation property of the final product, and items have multiple experimentation properties which may be affected. Also some experimentation properties are listed but have no actual affect on the finished product.
EnigmaBSc
- Cold Resistance: 504
- Conductivity: 410
- Decay Resistance: 798
- Heat Resistance: 851
- Malleability: 247
- Overall Quality: 43
- Shock Resistance: 777
- Unit Toughness: 757
Each category is given a score on a scale of 0-1000. A higher score is always better. Different types of resources have different types of statistics, but the same type of resource always has the same type of statistics (i.e. all Metals have the same type of statistics).
If you now look at the right of the crafting interface you'll see the item you are trying to make. This information consists of the name of the item, a picture of the item, the resources and subcomponents needed for the item, the experimentation properties of the item and a description of the item. You may need to scroll to see all of these. The important section here is the experimentation properties. Let's say you're crafting a Droid Battery. If you look at the experimentation properties they will say:
- Experimental Quality:
- Charge
- Conductivity: 100%
- Charge
So for this item the quality of the item is only affected by the conductivity of the resources used, and the conductivity affects the number of charges on the battery. So for this item Okara is not a good choice, since it has a low conductivity (only 410). If on the other hand you had some Egag (a currently spawned Hardened Arveshium Steel on Intrepid), which has a conductivity of 987, you'd do much better.
Note that for some items there are multiple statistics that affect an experimentation property of the final product, and items have multiple experimentation properties which may be affected. Also some experimentation properties are listed but have no actual affect on the finished product.
EnigmaBSc
sciguyCO
Fri Feb 04, 2005 12:21 pm
#4
EnigmaBSc wrote: Each category is given a score on a scale of 0-1000.
Just as an additional point: not all resources get the full range of 1 to 1000 (I don't think 0 is possible).
Different resource types have different "caps" on different stats. OQ seems to always have the full 1-1000 available for all resources. However, Iron and Steel will almost always have lower Conductivity than Copper (unless the only thing in-spawn is some really nice Iron and some really bad Copper). Higher class radioactives have higher PE (Class 7 will always have better PE than Class 1).
There's a post on the swgcraft forums about this, with caps determined by swgcraft's historical data:
Message Edited by sciguyCO on 02-04-2005 12:22 PM
SadisticSavior
Fri Feb 04, 2005 12:32 pm
#5
The important section here is the experimentation properties. Let's say you're crafting a Droid Battery. If you look at the experimentation properties they will say:
- Experimental Quality:
- Charge
- Conductivity: 100%
So for this item the quality of the item is only affected by the conductivity of the resources used, and the conductivity affects the number of charges on the battery. So for this item Okara is not a good choice, since it has a low conductivity (only 410). If on the other hand you had some Egag (a currently spawned Hardened Arveshium Steel on Intrepid), which has a conductivity of 987, you'd do much better.
Note that for some items there are multiple statistics that affect an experimentation property of the final product, and items have multiple experimentation properties which may be affected. Also some experimentation properties are listed but have no actual affect on the finished product.
Ah...thank you. This does help a lot. It clears up a lot of things I didnt get before.
Too bad it is not in Sony's online help.
CTRL_ALT
Fri Feb 04, 2005 9:20 pm
#6
In the experimentation stage and in the schematic you can see what stats most affect an item.
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