Artisan Archive

Thread: Experimentation Points Where and what?

darthmav
Fri Sep 05, 2003 1:14 pm
#1

I figured that.


Its actually a waste for me because I have no desire to make clothing. All those points so I can have 4 more points toward weapon crafting, like power-ups. Oh well I guess I got to do what I got to do. Anyone want some cheese cake because I'll be making some soon. LMAO

From_A_Dark_Place
Fri Sep 05, 2003 1:39 pm
#2

Not as bad as it sounds though.... I believe Harvesters are now giving you General Crafting XP (which is what you need to go up Dom Arts) so you could just make about 30 harvesters (I think they give 400 XP each roughly) and you should have I-IV all done and be at your 10 experimentation points.
darthmav
Sat Sep 06, 2003 12:39 am
#3

I am pretty new to the game. I have Novice weaponsmith right now. My questiond is this I hear about how everyone can make 14% crafting tools and I can only get to about 6 with 900 cond copper and 890 chem.


I See that you get + 10 Artisan and +10 Experiementation for Domestic Art. Now I have not chosen to train in these Because I thought this would only give me Experimentation towards clothing and Not at making weapons. Is this the case or should I train in these and this will give me more Experimentation points toward Weapons, powerups, Crafting tools and so forth.


Please help


1# Noob

Alacrity
Sat Sep 06, 2003 12:51 am
#4

Those bonuses apply to ALL Artisan crafting items; you should get them.



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
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