Artisan Archive

Thread: Questions about Ranged Weapon Powerups

Davy
Thu Sep 04, 2003 8:39 am
#1

I got a scope powerup made with the following stats:


- Pup (PvP?) Wpn Attack Cost Action +15.61%


- Min Damage +31.82%


- Wound Chance +8%


1. What is the "Pup" thing? Is it a typo for "PvP"?


2. If it's PvP, does that mean that your special attack on a PC will cost you 15% less Action? Or does it mean that your attack will cause the PC an additional 15% Action damage?


3. I haven't seen any other "Action" powerup, come to think of it. I've experimented on muzzles, couplers, grips, stock, and scopes, and I don't think an Action mod has come up for me. Does anyone have examples of where you'd find this mod? From my own (limited) experience as a pistol marksman, Action costs are more significant than Health and Mind, and I sure could use more of a powerup there than with the other stats.


4. Is this a fairly good powerup for faction fighters?


Sigh. There's so much undocumented stuff in this game sometimes the mind does boggle.




Lei'lu, Elder Light Jedi

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Cassiopia Zorrak - DZ Crafts & Armor
Riverlands, Corellia

Fishlore
Thu Sep 04, 2003 9:20 am
#2

You will receive a 15% decrease in the amount of action (HAM)a special shot uses. So if it takes 30 action points to use body shot 1 it wll now take 15% less. These mods are not pvp only. Not sure what the pup stands for. That sounds like a good powerup. Personally I make muzzles that have 33% max damage and 16% min damage. They seem to sell the best.
Davy
Thu Sep 04, 2003 9:40 am
#3

I posted this on the Artisan board but I'm not getting much response. So I'll try it here, weaponsmiths ought to know about these things:


I got a scope powerup made with the following stats:


- Pup (PvP?) Wpn Attack Cost Action +15.61%


- Min Damage +31.82%


- Wound Chance +8%


My questions:


1. What is the "Pup" thing? Is it a typo for "PvP"?


2. If it's PvP, does that mean that your special attack on a PC will cost you 15% less Action? Or does it mean that your attack will cause the PC an additional 15% Action damage?


3. I haven't seen any other "Action" powerup, come to think of it. I've experimented on muzzles, couplers, grips, stock, and scopes, and I don't think an Action mod has come up for me. Does anyone have examples of where you'd find this mod? From my own (limited) experience as a pistol marksman, Action costs are more significant than Health and Mind, and I sure could use more of a powerup there than with the other stats.


4. Is this a fairly good powerup for faction fighters?


Sigh. There's so much undocumented stuff in this game sometimes the mind does boggle.




Lei'lu, Elder Light Jedi

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Cassiopia Zorrak - DZ Crafts & Armor
Riverlands, Corellia

anja
Thu Sep 04, 2003 10:56 am
#4

I believe the "pup" stands for powerup [scratches head].

A Tweaked Coupler of ___________ will give the primary stat mod to action cost, i.e. 33% action cost reduction.





(//)® R3VOLUTIONTECHNICA ®
sales/dropoff:
greybarr's island.coronet.ahazi [ 1075 -4215 ]
est 2003

Profession under construction.

Degasai
Sat Sep 06, 2003 9:19 am
#5

I could be wrong, but I think the "+" modifier is how much having the powerup equippedadds to the HAM costs of using the weapon. Basically, it's the "downside" of using that Pup. So, in the example given, the HAM costs of using the weapon with the Pup installed would be base + 15%.



Degas
MCH(Retired)MP(Retired)
Now playing as FOTM (SOE wins)
Degasai
12 pt. MD / 11 pt. MA

Empire and Rebellion agree:The true threat to the Universe is SOE
Jay-ar
Sat Sep 06, 2003 10:00 am
#6

Pup = "Action Special Move Cost" This is just like a mind special move cost, but name is borked. (If you actually apply it to a weapon it will list the correct name in the affects on the weapon)



/bug it to let the devs know that it is still happening, and important.




********************************
Jay-ar Kilroi, Master Weaponsmith
Order of the Fallen Ikopi
Member of the Akihabara Market
Coronet, Corellia (132, -5516)
Corbantis
Davy
Sat Sep 06, 2003 10:21 am
#7

Hmm. This doesn't make sense. I had all "amazing" or "great" successes while assmbling and experimenting on this powerup. And so was quite happy to see it coming out with 3 attributes as opposed to the usual 2. Now why would experimentation successes reward you with an *increase* in Action costs?


I haven't had the chance to put one of these on a gun yet, as suggested, because I've been concerned with the factory problems since the last big patch, and I'm waiting for things to go back to normal before running the schematic through. However I don't have that much extra material to waste on a PU that won't be useful, so therein is a big dilemma: to make a factory run or not?


Again, I sure wish there was better documentation or communications from the Devs so we can understand a bit more what's going on. Half the time, we don't.





Lei'lu, Elder Light Jedi

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Cassiopia Zorrak - DZ Crafts & Armor
Riverlands, Corellia

anja
Sat Sep 06, 2003 10:23 am
#8

The description is badly worded, and the (+) is counterintuitive. These babies deduct, not add, HAM cost. After all, it's a powerup, not a powerdown.

They really should change it to a (-) to avoid confusion.





(//)® R3VOLUTIONTECHNICA ®
sales/dropoff:
greybarr's island.coronet.ahazi [ 1075 -4215 ]
est 2003

Profession under construction.

anja
Sat Sep 06, 2003 10:34 am
#9

For someone with a weapon that already has a high minimum damage stat, and who spams action-cost specials a lot, yes, it's a nice and useful configuration.





(//)® R3VOLUTIONTECHNICA ®
sales/dropoff:
greybarr's island.coronet.ahazi [ 1075 -4215 ]
est 2003

Profession under construction.

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