Artisan Archive

Thread: Personal *blah* experimentation bug

ASHRID
Mon Sep 08, 2003 8:44 am
#1

I experienced this on 2 different types of personal extraction device construction last night and wondered if anyone had a similar experience


When experimenting on the harvester (one was Gas the other was Chemical) the first box (I do them one at a time) always resulted in a critical failure, the second and subsequent experimentation boxes always an amazing success yet no box was filled in.

OmanHasokeeb
Mon Sep 08, 2003 10:13 am
#2

This is a known problem. Once you crit fail on experimentation, further points will have no effect on that attribute. It is unclear whether this is intended or if it will change in the future.



O M A N
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12 Point Master Armorsmith | Master Rifleman
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F O U N D A T I O N S T O N E

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