Artisan Archive

Thread: general experimentation points?

charb
Mon Sep 08, 2003 2:36 pm
#1

shouldn't artisan assembly/experimentation carry over somewhat to the eng classes? i think i should get a small bonus as a weaponsmith, armoursmith, droid engineer, or architect to experimentation/assembly if i have a ton of artisan assembly/experimentation, whats the point of being a crafter if your starting class, has no effect on it?


marksman gives u skills u can use as a pistoleer/rifleman/carbiner, why not the same for artisans? perhaps you can change it, so you get "general experimentation/assembly" instead of artisan experimentation/assembly?


i.e i get both artisan and general crafting assembly/experimentation points for going up eng/dom arts tiers, the point value remains the same, just your chaning maybe about 20 points from artisan to general, 10 from each tier? and change the human bonus from artisan experimentation to general experimentation


i think this is a fabulous idea, everyone bump this or post your thoughts, if your a novice elite crafting class, you know how lame it is to craft things without being able to experiment

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