Artisan Archive
Thread: What does Wanderhome need?
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MrinCodex
Tue Oct 07, 2003 7:19 am
#1
So I was sitting in game last night grinding away in an attempt to get enough XP to get novice weaponsmith. When I had this thought.....does Wanderhome really need ANOTHER weaponsmith? Should I keep on grinding and go for Architect? or mabe Droidsmith, or armorsmith.
What does Wanderhome need right now? or more importantly where is the money at? ![]()
Any thoughts...
Mrin Codex ![]()
Direpath
Tue Oct 07, 2003 7:31 am
#2
No offense man, but I think the Wanderhome forum might be the best bet for this question. Artisans might not have the best idea of what a galaxy needs...it's best to ask everyone in the galaxy that.
BF42Nut
Tue Oct 07, 2003 7:36 am
#3
I'm on Wanderhome and I see lots of weaponsmiths running around. The latest market craze seems to be for pets and pet meds. I met a bio-engineer at a shuttle stop who said he was making boat loads of money selling pet meds. So, I'm currently working towards becoming a bio-engineer. In the mean time, I have been selling people meds, but they don't seem to sell well. I am making way more money just selling raw resources from my harvesters.
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