Artisan Archive

Thread: Melee Weapon Power ups?

Buorad
Sun Oct 05, 2003 4:20 am
#1

Have the Dev. said anything about the lack of differnt Type Melee Weapon Powerups? Range gets something like 5 but melee gets one (and its not very good ).




Thank you for your time


Good day




Buorad Moonborn

Master Doctor
Novice Pikemen

Pikemen Motto:: We miss a lot but we still look cool when we miss
TheSnowman
Sun Oct 05, 2003 11:49 am
#2

Yeah, some variety would be nice. You can get a few decent stats out of the current one, though. Today I made a melee powerup with +15 Speed and +30 Health, which made me and a customer happy.


If anyone on Chilastra needs some, give Cootar a shout.



-Cootar Acefoam: Kor Vella's Friendly Neighborhood Fishman Engineer

Glug
Tue Oct 07, 2003 9:33 am
#3

I'm the King of Powerups on Lowca. I've verified the Melee kits, and here they are:

Balancing - Special Move Health Cost
Barbing - Point Blank Penalty
Compensating - Special Move Mind Cost
Extending - Ideal Range
Lightning - Special Move Action Cost

of Control-Enhancement - Attack Speed
of Precision - Minimum Damage
of Steadying - Max Range Penalty
of Wounding - Wound Chance
of Accuracy - Ideal Range
of Refining - Maximum Damage


I've seen some posts with lists like this, and some were on the money.. some a slight bit off. I've verified the above.

When you get a rare third (or fourth?) stat on the weapon at a reduced %, I believe they come from the same list of seconds, though I haven't gotten enough to be certain yet.

While many people want that Max Damage or Attack Speed boost, I've found that the thoughtful tank is looking to reduce HAM costs (though that monstrosity TKA/Doc Combo doesn't care). To make them happy in both cases, I suggest stocking all three HAM/Max Damage combos.



R.I.P. Glug - April 26th 2004

Now a hero in Paragon City. A B

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