Artisan Archive

Thread: The Truth about Vehicle Quality

CheeseBurgerAnimal
Fri Dec 19, 2003 5:35 pm
#1

I have built many times many vechiles and have found no difference between the 18% durability & 92% ones. They both degrade the same on ride time mounting & storing.


Also hitting walls or trees has no effect at all.




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SpiceDealer
Fri Dec 19, 2003 5:41 pm
#2

92% will last longer before needing repairs
CheeseBurgerAnimal
Fri Dec 19, 2003 5:46 pm
#3

My testing has proved thatan 18% and a 92% vehiclelast exactly the same amount of time before needing repair.


Also keep in mind once these deeds are created, on examination they do not display any duribility value.


So anyone telling you theres are better and charge higher prices is just plain ripping you off.




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Colonel & Hero CheeseBurger "I just saved money on my cloning insurance!"
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SpiceDealer
Fri Dec 19, 2003 6:03 pm
#4

Eh, I charge a flat rate of 5 cpu.
Druc_Beinad
Fri Dec 19, 2003 6:21 pm
#5






CheeseBurgerAnimal wrote:

My testing has proved thatan 18% and a 92% vehiclelast exactly the same amount of time before needing repair.


Also keep in mind once these deeds are created, on examination they do not display any duribility value.


So anyone telling you theres are better and charge higher prices is just plain ripping you off.





So you are saying a swoop with 1000 HAM vs one with 2300 HAM lasts just as long? I would love to see your data.



- Druc

...has mastered Medic, Doctor, Combat Medic, Musician,
Dancer, Entertainer, Creature Handler, Pikeman, Scout, Artisian, Brawler, Marksman
CheeseBurgerAnimal
Fri Dec 19, 2003 7:01 pm
#6






Druc_Beinad wrote:





CheeseBurgerAnimal wrote:

My testing has proved thatan 18% and a 92% vehiclelast exactly the same amount of time before needing repair.


Also keep in mind once these deeds are created, on examination they do not display any duribility value.


So anyone telling you theres are better and charge higher prices is just plain ripping you off.






So you are saying a swoop with 1000 HAM vs one with 2300 HAM lasts just as long? I would love to see your data.






There is no displayable HAM value for any vehicels (At this time). So to your miss guided quote I answer YES






- I support Mindless Fanboi's. You Can Too

Colonel & Hero CheeseBurger "I just saved money on my cloning insurance!"
Musician CheeZeBurger Solar Flair
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Betatoxin
Fri Dec 19, 2003 7:03 pm
#7

So what are you saying, that the higher the HAM the faster the decay? You sure about that?

This is a simple formula with to elements, one of which should be variable, the other should probably not be. That is base HAM should be variable based on quality and rate of decay should be static regardless of vehicle.

Time to repair is equal to the amount of ham minus the amount of damage taken per unit time.

So say decay is 5hp/min. I do not know what decay is, but we can work with this.

2500 / 5hp/min = 500 minutes to decay to 0

If we assume only the hitpoints vary then we could have
2000 / 5hp/min = 400 min to decay
1800 / 5hp/min = 360 min to decay
1200 / 5hp/min = 240 min to decay

This I think is what people assume happens.

What you are saying is that decay rate increases at the same time as the HAM?

2500 / 8.3hp/min= 300 min to decay
2000 / 6.6hp/min = 300 min to decay
1800 / 6hp/min = 300 min to decay
1200 / 4hp/min = 300 min to decay

Now while it is possible the second situation is happening does that not seem like it should not be like that? In any case the higher HAM vehicle is better in that it can take more damage from an external source, even if it only lasts as long, not that 2500 is anything but pathetic to begin with.

To answer the question though we need to know the precise decay rates for one type of vehicle and various base HAM levels. That is time the ticks and note the amount of damage. If the second case is occuring yes there is not a lot of difference between a high HAM and a low HAM vehicle, other than more damage protection. However if we have the first situation, and decay is a set rate, or even slower for high HAM vehicles than absolutely higher HAM = longer till it needs repair.
Nyght
Fri Dec 19, 2003 7:12 pm
#8

It would be helpful if you folks could tell us where you are seeing a numeric HAM value.


I have yet to see one, in spite of a lot of attempts to find it.


And I was accused tonight of selling a vehicle with far less HAM then my calculation indicated. Where did the customer see it?


Thanks




-------------------------------------------------
Smuggler revamp or bust!

(There's an old sig for ya!)
Stile2112
Fri Dec 19, 2003 7:14 pm
#9




There is no displayable HAM value for any vehicels (At this time). So to your miss guided quote I answer YES






Yes there is you dolt.....when you deed the vehicle, click on the vehicle and you will see it's red ham bar. Place you cursor over that red ham bar and it will tell you the total ham and current ham in 2 different numbers. Even my 8 year old son figured that one out.


A vehicle crafted to 18% will have a lower ham then a vehicle crafted to 92%, hince the 92% ham vehicle will last longer. I've rode side by side with lower ham players and there vehicles needed repair sooner then mine.









Adept Lightingsky
Shrouded Sun Empire -IMP-
Itren
Fri Dec 19, 2003 7:22 pm
#10

I have a 95% speeder bike, and my wife has a 66% speederbike.




95% bike: 2432 HP, loses 13 hp a tick.


66% bike: 1257 HP, loses 28 hp a tick.




I see a huge difference here.




~~~~~~~~~~~~~~~~~~~~~~~
** Rivenmoor Landing **
** 5764, 115, Dantooine **
~~~~~~~~~~~~~~~~~~~~~~~
Druc_Beinad
Fri Dec 19, 2003 8:34 pm
#11






CheeseBurgerAnimal wrote:





Druc_Beinad wrote:





CheeseBurgerAnimal wrote:

My testing has proved thatan 18% and a 92% vehiclelast exactly the same amount of time before needing repair.


Also keep in mind once these deeds are created, on examination they do not display any duribility value.


So anyone telling you theres are better and charge higher prices is just plain ripping you off.






So you are saying a swoop with 1000 HAM vs one with 2300 HAM lasts just as long? I would love to see your data.







There is no displayable HAM value for any vehicels (At this time). So to your miss guided quote I answer YES








HAHA You are a big ass fool. Click on your speed then click on the bar in the top right corner. I hope yours says 1000.


So to your miss guided response.... HA. Get a clue.






- Druc

...has mastered Medic, Doctor, Combat Medic, Musician,
Dancer, Entertainer, Creature Handler, Pikeman, Scout, Artisian, Brawler, Marksman
Nyght
Fri Dec 19, 2003 8:36 pm
#12

Itren wrote:


66% bike: 1257 HP



Whats wrong with this picture?





-------------------------------------------------
Smuggler revamp or bust!

(There's an old sig for ya!)
Sunakk
Fri Dec 19, 2003 9:42 pm
#13

Wow, why did the devs hide the HAM numbers? I didn't know that any other ham bar could be detailed by hovering the cursor over it. Why would vehicles be any different? I would be surprised if less than 90% of the players with vehicles didn't know how to find out the HAM number for their vehicle.


It is nice to know this fact now, though. When will they hotfix it so that it will be included in the deed examine window and especially in the crafting/experimentation window? The variable is obviously being used--they just have to add code to display it.




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