Artisan Archive
Thread: Anyone Explain the Price limit on Instant Sales on Bazaar?
Ok it is very late and I have been working very hard at crafting so maybe I missed something so forgive me if this has been answered elsewhere.
Why is it that I can not put an item I make up for sale on the Bazaar and set it to instant sale and have the price be more than 3000cr. Is this a known bug? Is this the way it is supposed to be? If it is working as designed then there was some serious miscalculation done on this imposed limit. Who wants to put in a "bid" when you want the item now and what vendor/artisan wants to hover around the dang terminal all day waiting to accept the bid he/she wants. I would like to be able to set the price I want and if it is too high no problem it will just sit there and no one will buy it problem solved. I am having trouble understanding the limits so any explanation or links to what the devs have said about it would be very helpful.
To all the Artisans may your goods always be Quality and your Sales Swift!
The bazaar is meant for low level trading only, outside of resources. Hence the full name, the RESOURCE Bazaar. The price cap is there to encourage you to set up shop as a businessman, and to keep the non-serious crafters OUT of the field. To be honest, I haven't built ANYTHING yet as an Artisan that I felt is worth that much money to even NEAR the cap, yet. This includes the 30-61 CDEF's I built earlier tonight...er this morning.
Mike
AKA
Oka Higre
President, HigreCorp
Actually that's exactly how it is supposed to work. Either A) Find a merchant to help you sell it or B) go back and train up buisness till you have access to your own vender.
I think that the 3000 cap is a great idea as it encourages people to either use or become Merchants. Any items of real quality should avoid the bazaar.
This is a particularly good point. Without a vehicle for advertising the game sets up in effect a private economy until the sole control of the vendor. It gives the vendors complete ability to corner the market on items that are intrinisicly valuable. Lets take a hypothetical case.
In any rational world gold should be about 10 time as valuable as copper. So lets say the market price on copper is 5cr per unit therefore gold shoul be worth 50cr per unit. Makes sense right?
Now enter stage right, our everyday star citizen - Schmo. Schmo figures that he's a pretty luchy guy he's just come into 200 units of gold. Now Schmo knows that gold is a lot more waluable then copper and he figures that his 200 unit's are worth 10,000 (WOW, Wee, Happy Days are here again....).
So he zips HLB over to nearest bazarr (zoom 'where did he go?' say the bystander). Schmo, dancing with delight (he's having a hard time keeping his pants dry) attempts to list his 200 unit of gold on the bazzar fo 10,000 cr. AwUugAh - Horns blare lights go off and "YOUR MINIMUM BID IS TOO HIGH" booms the all knowing GOD of the bazzar.
Act 2.
Schmo plays withand tweeeks the bazzar and devasted finds out that the most he can get for his gold is 3,000. Cheated is the nicest way to describe how Schmo feels. In fact he feels so bad and so disappointed he bursts into tears.
Enter ceter stage -Sam. 'Can I help?' inquire's Sam. Schmo pours out his tale of woe. "I know, I understand thoroughly, a similiar thing happen to me. But I can help" says Sam. "I have a friend helped me out. I wasn't able to get want I wanted but I got a good price anyway"
Enter stage left - Shylock. Shylock (knowing he can get a 10,00cr or close to it) offers Schmo 5,000cr saying "I'm not sure but I think I can get luckly and get my 5,000cr back over time" (what the heck, Schmo's a Schmuck anyway). Schmo (who is definiately not a schmuck) thinks that if it looks too good to be true it must be. HeKNOWS his gold is worth 10,000 cr. And by God (the real one not the pale imitation foisted on us by SOE) he's going to get it. AH HA! - inspiration strikes, "Thank you but no" he politely tells Shylock (who he suspects, with some justification, is a con man) and turns to the terminal.
Act 3.
Schmo has figured out that he can break his gold into 50cr lots and place them for sale at 2,500cr each.
Exit stge left - Shylock, head down shoulders slumped (after all he didn't make his anticipated profit)
Exit stage right - Our hero, Schmo, muttering and grumbling 'This is nuts, INSANE, what a waste of time to enter all those trans action. I going to put a post up on the forum, that's what I'm going to do'.
Exit center stage - Sam, Puzzled, Every one's happy? Right? Right???
Epilog:
Without the embelishment, this is probably a very real world picture of what goes on in front of the bazzar terminals 1,000s of times a day. An economy is the exchange of goods and services between people. That is exactly what were have here in the game (some economics professor has even written a paper that has reached this conclusion). Make no mistake there are real economic factors at work here. The fact of the matter is that: warped economies don't work. Period (Look at what happened in Russica for a particularly good example). They don't work in the real world and in the long run they won't work here.
Now to the crux of the matter and (listen up SOE) there are real buiness reasons to get rid of these arbitrary rules. Starting this week people are going have to start paying for their subscriptions. I pridict that a significant number of people will not renew their subscriptions because of the irritation that these rules genereate (go ahead, do the surveys, I'm confident that you will find that I'm right). This is money flying right out of your back pocket SOE.
So what does that mean to the rest of us? That means there is less money available to sustain and improve the game and we are the one who will end up diapptoined and you know what? Some of us, fed up with the lack of maintenance and improvement in the game, will cancel our subscritions in the future. You can see the beginning of the downward spirial here,
So SOE, I really recommend that you do all of us a favor and revaluate all of these types of rules (and there are others - send me a message and all be happy to tell you which ones they are and why they won't work) and build a better game for us and at the same time a more profitable game for you.
I think your example with Schmo and Shylock is a bit simplistic and not necessarily a realistic representation of what happens "1,000's of timesa day". Say Shylock bought that gold for 5,000 credits, then marks it up at his vendor for 10,000? It's called being a middleman, and he did Schmo a service by buying the gold off of him immediately so Schmo didn't have to break his gold into 50 unit lots. In RL we have plenty of middlemen, and they help the economy run more efficiently.
Even if Schmo wanted to get his 10,000 credits, he could simply stand in a large public area, like near the bank, bazaar, cantina, shuttleport, spaceport, medical center or a mission terminal and shout out "Selling 200 gold for 10,000 credits. Send me a /tell". If gold were really that vaulable and in that much demand Schmo would get plenty of /tells in no time with offers to buy his gold.
If there were no price cap on the bazaar, then there would be no reason to have vendors at all. Vendors are located a good run outside of cities, and they have maintenance overhead as well. It would be cheaper and more convenient for everyone to sell on the bazaar. You may think that's a great idea, but I think having PC vendors is an even better idea, and I like the price cap that forces us to shop around.
One thing I do agree with you is that we need some kind of advertisment system in game. You can post your vendor under the planetary map, but that doesn't help you get the word out on your products and prices. Advertising on the forums helps, but not everyone in the game reads these forums.
I don't think people are going to cancel their SWG accounts just because of the 3,000 cap on the bazaar. Star Wars is a hugely popular franchise, so I don't that we are going to see a "downward spiral" anytime soon. There are bugs and annoyances, but so far I haven't seen anything bad enough to make me want to stop playing SWG.
Just my 2-creds worth.
Slim Vargo, Corbantis, Mos Eisley
This is a particularly good point. Without a vehicle for advertising the game sets up in effect a private economy until the sole control of the vendor. It gives the vendors complete ability to corner the market on items that are intrinisicly valuable. .
Same as real life. Joe average does not have instant access to the market place except though "merchants" like ebay or trade news papers. Otherwise he has to spend time and money getting licened and most likely setting up a work place.
Merchants in game spend a lot of time and more imporantly skill points getting the ability to set up a work place and to do buisness adversiing on the world maps
Schmo plays with and tweeeks the bazzar and devasted finds out that the most he can get for his gold is 3,000. Cheated is the nicest way to describe how Schmo feels. In fact he feels so bad and so disappointed he bursts into tears.
Enter ceter stage - Sam. 'Can I help?' inquire's Sam. Schmo pours out his tale of woe. "I know, I understand thoroughly, a similiar thing happen to me. But I can help" says Sam. "I have a friend helped me out. I wasn't able to get want I wanted but I got a good price anyway"
Enter stage left - Shylock. Shylock (knowing he can get a 10,00cr or close to it) offers Schmo 5,000cr saying "I'm not sure but I think I can get luckly and get my 5,000cr back over time" (what the heck, Schmo's a Schmuck anyway). Schmo (who is definiately not a schmuck) thinks that if it looks too good to be true it must be. He KNOWS his gold is worth 10,000 cr. And by God (the real one not the pale imitation foisted on us by SOE) he's going to get it. AH HA! - inspiration strikes, "Thank you but no" he politely tells Shylock (who he suspects, with some justification, is a con man) and turns to the terminal.
Well what he needs to do is either spend time sitting at a public place putting the word out about what he has for sale or use "ebay" (bazaar) under whatever restrictions it impose's or sell to a merchent at lower price who will then sell it on for profit because he can get top dollar for it as he has spend time/money and effort developing a reputation and known place of sale...exact same as real life.
You seem to object to a few people with decent vendor shops instead of every tom **edit** and harry being able to set one up, well ever played a game like UO where they can do just that? And you know what that has resulted in?
Every tom **edit** and harry haveing a vendor, 99% of those vendors/shops being filled with junk (Like Schmo's gold..which is reallly total junk because gold has no use..he just thinks it's worth something because it "sounds valuable" but he really has not got a clue) And the remaining 1% being good shops
SO what happens? those in the know go direct to that 1%
Those not in the know spend hours trawling thought the other 99% looking for the 1%
bazzar low-end, vendor hi-end is awsome.