Artisan Archive

Thread: Harvesting vs. Sampling

TeufelhundSoldat
Sat Aug 02, 2003 9:26 pm
#1

I have a question. I founf a patch of %97 fiberplast. So i thought hmm this would be good to place a harvester on. So I plopped a harvester down filled er up with creds and power and turned her on. Then I was like hmm Ill just start sampling myself so I can work on my eng exp that I need. I pulled up about 140 units of fiberplast before my action points ran out. I was like cool, lets see whats in the hopper. I go into the hopper and there is only 53 units of fiberplast in it. What the heck is this. I can sample faster than my havester? Is this supposed to be like this? My havester is at %100 with like 4 days of power and maintenance money in it. Is it broken? No wonder people do AFK marco for sampling.......



Teufelhund
Intrepid
Synister Yet Noble Guild Leader
SYN City Dantooine
WillyWatanabi
Sat Aug 02, 2003 9:40 pm
#2

Harvestors mine MUCH slower than sampling, this is by design. The benefit of a harvestor is that you don't have to be on or around it to get your resources. You could just turn it on, return to town and craft, come back the next day and pull out your 2000+ minerals. Or, you could mine along side your harvestor and get a little boost. I believe you get somewhere between 1 and 2 units per minute, depending on the site and on the harvestor.



--Willy Watanabi
Sergeant in the Praetorian Dark Forces
Master WS, 4-2-4-4 Merchant, 2-4-4-3 Brawler
TeufelhundSoldat
Sat Aug 02, 2003 9:49 pm
#3

Ahh, I see. Ok well I guess that makes sense, I just figured my harvester was broken. Thanks for the info. I take it that the larger harvester will pull up more resources though, correct?



Teufelhund
Intrepid
Synister Yet Noble Guild Leader
SYN City Dantooine
Hypatian
Sun Aug 03, 2003 8:32 am
#4

Yes. For most harvesting, mediums cost 2x small to run and produce 2x as much per unit time. Larges cost 3x as much as small to run and produce slightly more than 2x as much as a medium. (Exact numbers are 2, 4, 7.) For power, costs do not increase, but production doesn't increase as quickly. (5, 8, 13.) In either case, the largest *is* the most cost efficient and produces the most per unit time. The larger harvesters also still take one lot, which means they're much more efficient on that scale.

The drawback is that the larger the harvester, the bigger chunk of land is taken up, and the more finicky placement is. You can get two smalls right on top of the highest concentration, for example, but to place one medium you might have to sacrifice a percentage point or two. It's still worth it, though, if you're trying to bring in a lot of material--at that point, the lot limit is the big constraint.



Hypatia Fegi - Fegi & Fegi Enterprises - Elektra Fegi
Mayor of Reunion Radioactive Power Broker


Di-Kiem
Mon Aug 04, 2003 10:56 am
#5

Isn't another problem with the harvester is that you have to place it in a pretty flat area, where as sampling could be done practically anywhere?



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GrandPotato
Mon Aug 04, 2003 11:01 am
#6

Also, sampling can be done in town.




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DToxWeaponsInc
Mon Aug 04, 2003 11:35 am
#7

Heh...afk macro sampling? LOL...what a joke.


I pull up about 30K worth of resources with 3 Heavy Harvesters overnight.


I'd rather not waste my time macro-sampling.


Good luck!




Master D'Tox - "Master Weaponsmith"

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Cephalo
Mon Aug 04, 2003 11:42 am
#8






Di-Kiem wrote:
Isn't another problem with the harvester is that you have to place it in a pretty flat area, where as sampling could be done practically anywhere?




a small harvestor is usually very easy to place, even way up in the mountains. Even if you can't use your peak efficiency, I've always been able to get close.
GrandPotato
Mon Aug 04, 2003 11:43 am
#9

Good for you. You can afford heavy harvesters.


I, on the other hand, cannot. I AFK sample without a macro, by the way, because both my regens are faster than the drain at all times (don't need a buff).





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Permethrin
Mon Aug 04, 2003 11:47 am
#10

Exactly DeTox. If you are going to seriously craft, hand sampling, no matter what the yield isn't going to cut it. I haven't made it to heavy duty extractors, but even with personal extractors, there is no way I would ever be able to macro sample what I need. Hang with the harvestors. It will take a little time (and at times a bit of frustration)understanding the best way to position and usethem. I've even had them totally disappear on me. In the end, I couldn't do without them.


I macroed when I was Eng 1-3, but after that I had serious resource consumption. I macro once or twice a week, when I need a short supply of something I can't cross cover with my harvestors.


Remember folks to choose your harvestor placement carefully. I try to make sure each of my harvestors can cover at least two things (e.g. copper and gem; steel and nuke; petro and fiberplast). Then I toggle them back and forth. Granted, you may have a smaller overall yield, but this helps A LOT if you are crafting a lot of different types of items.


If you are going for the grind, then power up on those resources.

Di-Kiem
Mon Aug 04, 2003 1:29 pm
#11

Here is my take...

For most newbie artisan, they can't afford to have a harvester and windpower yet. If they do, they could only buy max 2 harvester and one windpower to get their supply. Thus meaning they could only pick one type of resources per harvester they have. With the small harvester, they won't be able to make enough money to maintain and power them unless they do destory missions at the same time.

The time used to destory missions, they could be crafting other things which allow them to level faster. So doing sampling will allow them to kill two birds with one stone. Allowing them to level their crafting skills at the same time getting the resources they need.

I would understand at higher levels you would do harvesting because you've established the resources supply and have a lot of harvesters around. Thus allow you to pay for them easily and still make a profit.

The freedom of sampling allow you to move around from one location to another and get the various resources w/o the cost of having to destory your harvester and moving them.



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Quasatz
Mon Aug 04, 2003 1:38 pm
#12

There has to be a way to get novice artisans into the game. I think sampling works pretty well. What the harvester buys you is time. Rather than sampling you can let your harvestor harvest and you can be doing something else. This to be is great leap forward for MMORPGs in general. This combined with a player owned vendor means you can have an impact even when you are not logged on. Pretty amazing if you ask me.
xandrajl
Mon Aug 04, 2003 1:55 pm
#13

I am an eng iii artisan, and i use two min harvestors and one wind gen. I have found that by selling half of my harvest each day at around 5 or 6 cr per unit, I can pay for the maintenance and still have enough material left over to craft. I use hand sampling for chemicals and fiberplast since I can not build that deed until eng iv.


This seems to work quite well for me. I can also take time out to do missions and play fanfar at the local cantina (also music lvl iii), and still be harvesting resources. I am pretty sure that I will not be able to sell half of my crop when I reach droid eng, but for now, it seems to work.


Also, I do not put 1500cr maintenance into my harvestors before moving them when resources shift. I simply destoy it, and build a new one. It takes less than 250 resources, which I have just harvested.


And now for the big question...why is the only fiberplast on Corellia (Intrepid) 64 overall quality (yes, that's less than 100 and not a typo, folks!!!)


Cheers! and May the Force be with you all.




Xandra Jai-Leyra Master Musician (08/02/03), Master Entertainer (07/14/03), Intrepid Galaxy Why not visit Chateau Mozart, Recording Studios and Post Production - for all your recording, dubbing, and production needs.* * * "Kid, I've flown from one side of this galaxy to the other. I've seen a lot of strange stuff, but I've never seen anything to make me believe there's one all-powerful force controlling everything." - Han Solo
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