Artisan Archive
Thread: Resource Help Needed
Mmaxx wrote:
Whatever Class 1 Radioactive you can find is "the good stuff". At least on the server I play on, it only spawns every few months.
<sarcasm> Great. So happy. . . </sarcasm>
vortexala wrote:
Check the FAQ, post #2
And yeah, it's basically whatever you can find for that...
Thanks Vortexala, I did read that post several times. I guess I was looking more for numbers on the resilience compound, infection amp, etc. Kinda like Doc buffs. . . you like the ACRDM to be > 70. Iwas jsut wondering what a "good" subcomponent looked like in terms of stats.
Inat
Mmaxx wrote:
Whatever Class 1 Radioactive you can find is "the good stuff". At least on the server I play on, it only spawns every few months.
He's not kidding. The last time class 1 radio spawned on our server (the 4th spawn since launch, been a CM since the beginning and been keeping track that long) the OQ was below 100. In fact, we went about 9 months in-between spawns at one point.
It's pretty much a situation of where you take what you can get, experiment what you can out of it, and use it.
Funny thing is, even with an OQ of < 100 (all the components use OQ and DR), advanced components seem to always be better than the regular components.
I can currently make the following:
ARC: potency 70 duration 57
AIA: 58 power
ADM: either 26 charges 21 rang 8 area or 10 charges9 rang17 area
That is with 10 experimentation points
ARC: 60 potency 98 duration
AIA: 45 power
ADM: 23c 19r 11a
Need better resources (12 pt CM)