Artisan Archive

Thread: Question.

AbandonAllHope
Sun Sep 14, 2003 9:21 pm
#1

I would to know how many build slots you have per character. Also if its 10 like I was told I was wondering how many slots a Mining Instalation takes up. I am using 8 and I am missing 2 but I cant build hehe.

Vaedross
Sun Sep 14, 2003 11:10 pm
#2

http://swgarchitect.com



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
DionSlager
Sun Nov 09, 2003 3:33 pm
#3

Hmm lets see, u need 3 holocrons or 4 too become a bit fs. Lets say teh first holo tells me master tka. Then when i mastered it i get the seccond hole tells me master commando. Can i then drop master tka or do i need them all 3/4 mastered?
Ideti
Sun Nov 09, 2003 3:38 pm
#4

u can drop em man



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DionSlager
Sun Nov 09, 2003 3:59 pm
#5

hmm more replys plz
Erroneusnick
Sun Nov 09, 2003 4:01 pm
#6

You wouldnt be able to master TK, then master commando, then master doc.



Go ahead and drop them, there arent enough skill points otherwise. I would just have the skill mastered when you use your next holocron




Pandergosk Pie'Volution
Former Teras Kasi Master/ Master Doctor
Mastered Medic, Brawler, Fencer, Pikeman, Swordsman, Combat Medic, Artisan, Weaponsmith, Entertainer, Image Designer, Musician, Architect and Dancer too
Currently Working On: Merchant, Armorsmith
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DionSlager
Sun Nov 09, 2003 4:05 pm
#7

ok ure saying i only need the tka too use my seccond holocron and when i drop tka then i wont get teh third holocron too tell master tka again?
NicodemusDog
Mon Dec 29, 2003 7:52 am
#8

I am thinking about following the Holocrons advise. Currently I have master arch, artisan... my question is if i surrender those is there a chance that i will have to master them again? or is the path of prof. non-linear?


thanks for the help




Hound
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Drexnarz
Mon Dec 29, 2003 7:59 am
#9

There will always be a chance that you will need to master something else in the Artisan line (Armorsmith/Tailor..etc.). Open you holo while you still have these professions. I had Architect, Doctor then Armorsmith. It would have been nice to have Armorsmith right after Architect..but, that's how the dice rolled for me.


There is also nothing linear about it. Luck would be the operative word.


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Aranaut E. - Tarquinas/Theed


Master of too many to list (20+)







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NicodemusDog
Mon Dec 29, 2003 8:06 am
#10

Luck is ok with me


I just wanted to make sure i wouldnt have to grind to master arch again... not that its that hard, just wondering (Specially for my TKA char)





Hound
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Vendor Location: Alacio Island Mall, Naboo (-1390, -100)
Take the Shuttle To Alacio Island and the Mall is Just in front!


NicodemusDog
Mon Dec 29, 2003 8:10 am
#11

also my arch char has a merchant tree of 0112 so im thinking about mastering that before i start surrendering those skills



Hound
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Vendor Location: Alacio Island Mall, Naboo (-1390, -100)
Take the Shuttle To Alacio Island and the Mall is Just in front!


NicodemusDog
Mon Dec 29, 2003 8:23 am
#12

And one more question. (* I feel the "NEWBIE" comments coming)


If i unlock my FS slot, are you able to make another char on that same server? Or will i have to delete my char that has made a name for himself? Also could i make my FS char on a different server, one that I have a char on already?


Thanks for the info




Hound
Click for All of Hound's Resources
Vendor Location: Alacio Island Mall, Naboo (-1390, -100)
Take the Shuttle To Alacio Island and the Mall is Just in front!


Recondite-
Mon Dec 29, 2003 8:34 am
#13

The FS slot is a seperate entity from your regular character slot, thus both can exist on the same server. You don't need to delete your primary character.


Jedi characters cannot be created on servers other than the one that you unlocked your FS slot on.

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