Artisan Archive

Thread: Equip Factory: Internal Manufacturing Error 7? Huh? HELP!?!?

HalasterTheBlack
Sun May 23, 2004 5:50 am
#1

I have 4 equipment factories.


They used to work correctly.


Now when I use them, they make 80-100 items and report internal_manf_error_7 or something very similar. The schematic remains inside it and the ingredients hopper retains all materials I would expect given the quantity made, except it's missing ingredients to make one item (i.e. it "ate" the ingredients but didn't make the item).


I always start with an empty output hopper and only what I need for making the stuff inside the input hopper.


Most of the time I'm making powerups so that 80-100 items represents only 8-10 items in the output hopper. I can't imagine it's full on that as I've run 40 or more crates of powerups through these same factories before with no problems.


I have verified that they have way more than enough power and maintenance in them.


Anyone seeing this too or know how to correct it?


Thanks.




Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
North Coronet Mall (244, -3540) - Weapons
South Coronet Mall (-100, -5760) - Resources

Theed, Naboo (-4370, 3425) - Powerups
Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

DrkSyde
Sun May 23, 2004 9:35 am
#2

FYI both input and output hoppers share the over all hopper size rating you see when you examine a factory deed, so regardless what the xxx/100 says on the input or output hopper amounts at bottom of it, that error means it is too full to make anymore... and currently the way it works is it takes resources from the input takes the alotted time required to "craft" your item then goes to place it in the output hopper, now if it is overall too full it mails you that error and eats those resources it just used trying to create that item ....I have heard of people having this issue when doing special order krayt weapons and losing the krayt tissue ...so until the "eating part" is addressed i would overly make sure your over all hoppers have extra room ...basically here is what i go by, I also had this problem, I will always remember the numbers xxx/100 on hopper fullness on both hoppers so i know how close to full it is getting even though the counter is off on them... hope this makes sense

Message Edited by DrkSyde on 05-23-2004 09:37 AM



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HalasterTheBlack
Sun May 23, 2004 9:45 am
#3

That doesn't explain what's happening.


1) Start with empty hoppers - both sides.


2) Insert schematic for powerups.


3) Add one stack of 1800 mineral to the input hopper.


4) Add one stack of 1200 chemical to the input hopper.


5) Get error after 80-100 items made (10 crates in output hopper).


I went from empty hoppers to dying when the input hopper had 2 items in it and the output hopper had 10. That's only 12 / 100 items that it could hold.


It has to be something else.


I can't reproduce this at will, but it does happen 50-75% of the time.




Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
North Coronet Mall (244, -3540) - Weapons
South Coronet Mall (-100, -5760) - Resources

Theed, Naboo (-4370, 3425) - Powerups
Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

Dvnce
Sun May 23, 2004 9:53 am
#4

my fellow architects have been trying to track down this problem.. and it has been forwarded to the devs a while ago ...




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Bugbait
Mon May 24, 2004 10:24 am
#5


It's got nothing to do with the Input/Output hopper sizes unless "phantom" objects are randomly being created. I say randomly because I always experience what is being described here when making power ups. Only seems to be an issue with power ups, likely due to the low 10 item per crate count. I randomly see this error after 100 to 700 power ups have been made. On one occassion I got as many as 880 power ups made in a single "restart". Generally fails about 400-500. Once it stopped every 10-50 over a period of a few hours. My food and chemical factory has never failed to make 1000 items at a time (50 unit crates).


EDIT: Typo.

Message Edited by Bugbait on 05-25-2004 03:24 AM



Rildan Urgess - Zabrak ???
Zugat Urtan - Trandoshan Rifleman: RETIRED
Sevardos
Mon May 24, 2004 11:25 am
#6

I had this happen to me last night. I sent in a ticket and they told me I had to re-deed my factory.


I did, and everything works fine now. This doesn't explain the 'why' but at least you can still continue on. Remember to remove everything from both hoppers before destroying it and don't forgot about the schematic still in it - or they'll all go poof.





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HalasterTheBlack
Mon May 24, 2004 1:41 pm
#7

Yeah, I've been re-deeding them. It keeps coming back.


CSR responded to my ticket saying they knew about it and were working on it and thanks for my patience. Bleah.


Ah well, I guess I wait it out. At least the stupid thing hasn't stopped on a partial crate yet!




Sif | Sigrún | Zondor | Gorgeth | -=Valkyrie Materials=- & [Valkyrie] Weapons
North Coronet Mall (244, -3540) - Weapons
South Coronet Mall (-100, -5760) - Resources

Theed, Naboo (-4370, 3425) - Powerups
Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

Bugbait
Mon May 24, 2004 8:15 pm
#8

Tried redeeding, unfortunately it doesn't solve the issue for me. Have 5 equipment factories from 3 different Architects, all behave the same. Even tried destroying the structure, flying to another planet and back then planting it again (the fix for crafting station bugs). Made it better for a day but then reverted to the usual, unstable behaviour. Wonder if it has anything to do with server load. Tends tostop more oftenduring US peak and over the weekends.




Rildan Urgess - Zabrak ???
Zugat Urtan - Trandoshan Rifleman: RETIRED
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