Artisan Archive
Thread: Improving the Survey Tree
Ganger wrote:
I don't like that idea at all. My idea would be the higher you go up the tree the more resouce types you can have. This would stop people without novice artisan placing a mine and getting the best resouces without using skill points.
Not Artisans should be able toharvest resouces like Lokin wheat.
Medic profession should be able only to harvest Lokin wheat.
Tailors without any survery skill should be able to harvest fibleplaste.
Novice Artisans - should be able to get more, survey1 though to3 should get more resouce types and survey 4 should get all the resouces to harvest.
Someone comes out with a creative idea and gets answers like this (so stupid it defies gravity and obviously managed to escape a black hole), and people wonder what's wrong with the world.
So medic profession (with that I assume you mean Medic, Combat Medic, Doctor and Bio Engineer otherwise you missed out on three) should only be able to harvest Lokian Wheat. (wild or domesticated?)
What about the other resources they need to make stims, buffs, poisons, tissues, diseases, woundpacks or any of the other essential parts of SWG? They should not be able to harvest them?
Why in the holy name of allmighty Wicket? In what way would that improve anyones gaming experience?
Mild-Breeze-Trooper wrote:
Ganger wrote:
I don't like that idea at all. My idea would be the higher you go up the tree the more resouce types you can have. This would stop people without novice artisan placing a mine and getting the best resouces without using skill points.
Not (only?) Artisans should be able toharvest resouces like Lokin wheat.
Medic profession should be able only to harvest Lokin wheat.(never been a doc huh?)
Tailors without any survery skill should be able to harvest fibleplaste.(or polymer?)
Novice Artisans - should be able to get more, survey1 though to3 should get more resouce types and survey 4 should get all the resouces to harvest.( so kind of like resource certificatrion?)
It's definatly an idea.
I thinkwhat we need to focus onis making the unsatisfied artisans feel more usefull without detracting from the other proffessions though.
Someone comes out with a creative idea and gets answers like this (so stupid it defies gravity and obviously managed to escape a black hole), and people wonder what's wrong with the world.
Thanks for the compliment hidden in there.
So medic profession (with that I assume you mean Medic, Combat Medic, Doctor and Bio Engineer otherwise you missed out on three) should only be able to harvest Lokian Wheat. (wild or domesticated?)
I think the only was meant the other way around.. That artisans could still harvest Lokian Wheat, but that medic proffessions were restricted to only harvesting it.
What about the other resources they need to make stims, buffs, poisons, tissues, diseases, woundpacks or any of the other essential parts of SWG? They should not be able to harvest them?
Why in the holy name of allmighty Wicket? In what way would that improve anyones gaming experience?
It would create the resource monopoly that the harv cert people are wanting. So basically, it would not improve the gaming experience of anyone.
Message Edited by Stargzrrag on 05-25-2004 01:15 PM