Artisan Archive
Thread: Miner, something more
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alligatorboogaloo
Wed May 26, 2004 9:29 am
#1
Reduced Harvester Fees +15
Survey+50
Aqua Harvester Certification
Stock Efficiency +2
Adv. Mineral Survey Device Certification
Survey+50
Aqua Harvester Certification
Stock Efficiency +2
Adv. Mineral Survey Device Certification
Reduced Fees +10ReducedHarvester Adv. Chemical Stock Efficiency +2
Building restrictions Survey DeviceCertification
Reduced Fees +10 Survey +20 Adv Gas SurveyDevice Adv. Farm Placement
Certification
Reduced Fees +10 High Rate Harvester Adv. Flora Survey Stock Efficiency +1
PlacementCert. Device Certification
Reduced Fees +5 Survey +20 Adv. Water Survey Farm Placement
Device Certification
Survey +10
Advanced Survey Device Schematics
Remote Resource Sampling
Advanced Survey Device Schematics
Remote Resource Sampling
Here is an idea I had/have for an advanced harvesting profession, something to come after Survey 4. I didn’t think about required experience, something to do with a percent of the total resources you collect would make sense but this is all speculation anyway.
The Fee Reduction tree would reduce the maintenance fee on harvesters only unlike the Merchant Fee reduction which effects houses and vendors. Those are straight percent reduction so that at the master level you are paying 50% of what you would normally be paying per hour in maintenance.
Remote Resouce Sampling could be used with the interplanetary survey droids which tell you what is there but nothing about the stats on it, this would be an immense improvement for those wishing to seriously collect resources. High Rate Harvesters would truly be high rate instead of the current heavy harvesters. More details on them later. Reduced Harvester Building restriction- I know there are certain building restrictions but having the ability to place a harv on a slightly uneven place would make this skill super. I know that harvesting resources that are in the middle of of the ocean and lakes is a major concern for a lot of people so why not add special harvesters that can do just that, harvest over the water, like an oil derrick.
The Advanced Survey Devices would allow the Resource Specialist access to a second set of resources that only harvesters placed by the specialist could access(Survey of +110 and higher required). Advanced Survey Device certifications are important to keep people from doing what was done to Merchant/Fencer/Teras Kasi where they only get a part of the profession and miss out on the rest of it. Simply put, in order to actually survey for the second set of resources you must use an advanced tool, and to use it you need to be certified.
Farms, a new concept in that you would need to have a Creature Handler help you farm. This is by far the hardest to explain but I’ll try to be brief. A creature from one’s datapad is placed into the “Source” hopper of a farm. The creature must be from the wild and not BioEngineered. The wild creature must also be from the planet which has the resource you want to harvest though it does not have to be from the week the spawn occurs. The Extraction menu/Operate Machinery would give a choice on the creature of Meat, Bone, or Hide to be extracted. The Stock Efficiency +# would be numbers added to the BER on the farm. The selected resource would be harvestable until the spawn changed just like any other resource. At the end of the spawn the pet/source could be removed like the schematic in a factory, and only 1 at a time can be placed as the source in a standard farm, the advanced would take more but can be used with only 1 source and output(explained below).
High Rate Harvester Stats:
BER: Max 25
Maintenance Fee: 200/hr
Power Consumption 120/hr
BER: Max 25
Maintenance Fee: 200/hr
Power Consumption 120/hr
Aqua Harvester stats: limited to water, gas, mineral and chemical.(you can’t have the same flora on land as in the water under normal circumstances)
BER: Same as other harvesters for sizes
Maintenance Fee: base fee on other harvesters +30
Power consumption: same as other harvesters
*this type of harvester would be created by using a special added component that architects could craft the harvester with, these harvesters cannot be used on land
BER: Same as other harvesters for sizes
Maintenance Fee: base fee on other harvesters +30
Power consumption: same as other harvesters
*this type of harvester would be created by using a special added component that architects could craft the harvester with, these harvesters cannot be used on land
Standard Farm Stats:
BER: Max 5
Maintenance Fee: 40/hr
Power Consumption: 15/hr
Grain Consumption: 20/hr (animals gotta eat too)
BER: Max 5
Maintenance Fee: 40/hr
Power Consumption: 15/hr
Grain Consumption: 20/hr (animals gotta eat too)
Advanced Farm Stats:
BER: Max 5*X
Maintenance Fee: 60/hr
Power Consumption 50/hr
Grain Consumption: 20/hr*X
X=These farms can have multiple sources, must be of the same type of creature but can have more than 1 source. Ex. having 3 nunas in the farm would be BER*3+ stock efficiency is total output and grain consumption would be 60/hr or 20*3
BER: Max 5*X
Maintenance Fee: 60/hr
Power Consumption 50/hr
Grain Consumption: 20/hr*X
X=These farms can have multiple sources, must be of the same type of creature but can have more than 1 source. Ex. having 3 nunas in the farm would be BER*3+ stock efficiency is total output and grain consumption would be 60/hr or 20*3
Those are my thoughts. Maybe the devs will consider this, maybe not. I've stated what I was thinking at the very least.
/flame on
Neeno
:::: Ikeer 
Master Musician :::: Master Weaponsmith\Artisan\Chef
HalasterTheBlack
Wed May 26, 2004 11:29 am
#2
Some interesting spots it complements my proposal.
Too bad it's never going to happen.
dirlook
Thu May 27, 2004 9:59 pm
#4
great ideas, is it true that in BETA a Miner profession did exist ?
anyone got a screen of the skill tree for it ?
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