Artisan Archive

Thread: Wind power vs Solar

rubberduck4106
Fri Nov 19, 2004 10:45 am
#1

Which is better? Since we're all limited to 10 lots (and I can't make/afford fusion gens yet), I only want to devote one lot to power gen.


Thanks.



Dineto To'og
Master Artisan/Architect
Novice Rifleman/Merchant (damn, I'm outta skill points!)
Eclipse
Vendors in Anchorhead Mall just North of Anchorhead Shuttleport
PaladinX333
Fri Nov 19, 2004 10:51 am
#2

I think you get more power from solar, but a BER 9 wind generator is much cheaper. I can remember buying these things for 500 to 1000 credits on the bazaar when I was just getting started. On my server I have never seen a solar power generator for sale and I have spent way too much time visiting structure vendors.
Fodder650
Fri Nov 19, 2004 10:55 am
#3

Solar power will give you potentially higher PE on the power which means more power for harvesters.

The maths kind of weird but say

Wind
OQ400
PE 500

Solar
OQ400
PE 650

Fusion
OQ400
PR 900

When your at the harvester and add power. Its not taking your exact units. So you have 5k of each. But when you go the harvester you see "5000" when you use your wind. "6500" when you use your solar. And "9000" when your using fusion. Remember these are just examples and not real numbers.

The big difference is that as an artisan you can make your own wind harvester up to BER9 for the cost of materials. Where Solar and Fusion will cost you real credits.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
JeCy
Fri Nov 19, 2004 11:16 am
#4

Wind all the way, solars are caped at BER8 wind is BER9 solars costs a good amount, probly 35-50K wind you can make your self


Use

kammaris iron,

Durralloy steel,

Phirk aluminum,

intrusive hollinium, or katriumextrusive Vintrium, maranium,


there are a couple others ores that work well but these are the most common that have good stats, personally vintrium is the best


With this recipie you should beable to get a BER9 with a 35K + hopper, plenty to let it extract lots of power and not run out of storage.. 2 wind mills will run 8 medium harvesters.All power harvesters (fussion, wind, solar,) cost the same to run, but the money you save on using windmills will let you buy a fussion in just a week of miining if you sell off your first haul. Wind does have one bonus over fussion and that is its around all the time. Only problem is its hard to find over 45% where fussion can go 70-90 and a much higher PE. Use windmills for a short time, and buy a fussion if you plan on mining a lot. If you are going to just run a couple harvesters, like say a tailor mining fiberplast, or a smuggler making spice, or dont plan on making lots of things maybe an armorer that wants to make mabari, or bio- that needs to mine greens for tissue. save your money and go with wind. For small mining ops they are more than enough.


Je'Cy Dax
rubberduck4106
Fri Nov 19, 2004 12:28 pm
#5

That's basically what I was after -- which harvester is the best bang for the buck. I can construct either, but was wondering which was more efficient lot-wise.



Dineto To'og
Master Artisan/Architect
Novice Rifleman/Merchant (damn, I'm outta skill points!)
Eclipse
Vendors in Anchorhead Mall just North of Anchorhead Shuttleport
JeCy
Fri Nov 19, 2004 12:36 pm
#6

Well they both take one lot, they both cost the same to run, both wind and solar usually go about the same consetration %.. Solar has a larger hopper, Wind has a single BER higher.. Solar cost more to make, Solar looks cooler than wind.. If you making um,.,. its really up to you then. I havent done a lot of mining with solar just one time over a year ago I had one solar running 5 medium harvesters. A wind will do the same. 6 in 1 half dozen in the other


Je'Cy Dax
Shadwe
Sat Nov 20, 2004 1:43 pm
#7

FUSION

1 fusion can replace 4 solars so it is the best bang for the buck



|
|
Plateau Mall located @ waypoint 980 -4100 behind the shuttleport in Mesric Sanctuary on Tatooine.
Stawei_Idow
Sat Nov 20, 2004 1:52 pm
#8

wind ber is 9 vs solar ber which is 8 but the potential enery of solar can be higher.

pe of wind is NEVER above 400 but pe of solar CAN be above 500.

the way units and pe are calculated is this:
pe pe > 500 = pe/500 = power per physical unit

so wind will always be 1 power unit per physical unit but solar can be more.
pe of solar caps at 600 so, a pe of 600 = 600/500= 1.2 power units per physical units.

this is the theoretical limit of solar power and i have not seen this level of pe, but have seen over 500pe for solar, so that is the reason for a lower ber of solar generators, it is supposed to equal out, but from what i have seen, solar is not usually above 500pe,even though it can be.
as for concentrations, i dont know, i only used my solars for about 2-3 weeks till i could make fusions, but i do remember haveing solar concentration at about 55-60%, so if anyone knows the concentration limits, please fill us in.

personally i think both wind and solar should have a ber of 9, make it worthwhile to own a solar generator. and make it worthwhile for my architect to sell them.
i have seen architects selling solars for 40k which is ridiculous, since it only takes about 5k or resources to make one, and experimentation doesnt really matter, they can be made with grind quality resources, with a slightly smaller hopper. i sell them for 15k, so if you are on eclipse and want a solar send an order to stawei.




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

Fodder650
Sat Nov 20, 2004 3:29 pm
#9

Yes and the solar would likely have a better potential energy rating as well to power your factories/harvesters.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
rubberduck4106
Sun Nov 21, 2004 1:25 am
#10

I've read in a couple different places that people are more in favor of wind gens vs solar, but it seems to me that higher solar concentrations are generally easier to find than wind??? That being the case, a BER8 Solar on a 40+% spot would harvest more power than a BER9 Wind on a 20-30% spot?


Thanks.



Dineto To'og
Master Artisan/Architect
Novice Rifleman/Merchant (damn, I'm outta skill points!)
Eclipse
Vendors in Anchorhead Mall just North of Anchorhead Shuttleport
Sepen
Mon Nov 22, 2004 11:06 am
#11






rubberduck4106 wrote:

Which is better? Since we're all limited to 10 lots (and I can't make/afford fusion gens yet), I only want to devote one lot to power gen.





Even if you cannot afford a Fusion yet, perhaps you can afford a Medium Harvestor? They can mine fusion (radioactive) just fine and dandy. Maybe not as "efficiently" as a Fusion Harvestor, but way cheaper to buy; and I think you will have better potential to mine more/better power with a Medium Harvestor on a good spot of radioactive versus a single solar or wind on a good spot for that type.


Cheers,

Martek
Corran950
Mon Nov 22, 2004 12:32 pm
#12


If you can afford a fussion go with it, 1 fusion can support 8-10 heavys. if you dont use that many take and store a stack of radioactive for a rainy day, cause radioactivecan dissapear for a time. I got 2 stacks of almost 100k radioactive stored away for an emergency, one of the stacks have aPE of 955.


oh alsoany powerwith aPE over 500 counts as more than one unit of power, my radioactive that i got stored with aPE 955 equals 1.91 units of power insted of one. wind and solar i think do not normaly go over 500 PE.


Edit: sorry i didn't remember you saying about not affording one. My appoligies.

Message Edited by Corran950 on 11-22-2004 11:34 AM



Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
- Help Control The Jedi Population, Have Your Jedi Spade Or Neutered.
FIREFLY SEASON 2: help transmit the signal



rubberduck4106
Thu Nov 25, 2004 3:50 pm
#13

"Mining" radioactive??? Never even thought of that! Have to give it a try.


BTW, when can you build a fusion gen? 0-0-4-0 arch??? Right now, I'm 0-4-3-2. Thanks.



Dineto To'og
Master Artisan/Architect
Novice Rifleman/Merchant (damn, I'm outta skill points!)
Eclipse
Vendors in Anchorhead Mall just North of Anchorhead Shuttleport
Page 1 of 1
Previous Next