Artisan Archive

Thread: a good idea?

spacemouse
Sun Feb 01, 2004 2:56 am
#1

I have been trying o become a novice commando for some time and when I was REALLY close, I got a holocron that said: "you should abandon all you have been working for and become a bio engineer". So I did and I still have enough skill points to have flame 4. My question is: can a commando with only flame 4 compete with a master rifleman or similar? I am choosing between becoming one of them.
Xix13
Sun Feb 01, 2004 5:50 am
#2

If you're gonna dabble, a flamer's the only thing you need. But it's an up-close, in-your-face weapon. As for competing with a Master Rifleman with a T21? Uh...no. Dabblers can't and shouldn't be able to compete with Master Elites. And remember, a TKM will knock you silly with his bare hands before you can fire. Mokks ain't easy either, come to think of it.



-- Xixor (FS Master Doc/Master Pistoleer -- CANCELLED) "I know what you're thinking: Why, oh why, didn't I take the BLUE pill?"
-- Xixasaurus (Padawanasaurus/Privateer) "Green is Good"
-- Xixette (12pt-Master Artisan/12pt-Master DE/12pt-Master WS) "Think Pink!"
-- Xixell (FS Master Pikeman/Master Swordsman/Rebel Pilot) -- "Anybody for some ants?"
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spacemouse
Sun Feb 01, 2004 6:22 am
#3

Thanks a lot! I had some difficulties to choose and now I know. Now I can sleep at night! no getting-flamed-and-burned-up-nightmares anymore
spacemouse
Sun Feb 01, 2004 6:34 am
#4

I need some more info. What is the best thing to learn:
master commando or: master sharpshooter/master heavy swordsman?
The-GunShark
Mon Dec 06, 2004 4:55 am
#5

dont know if this has been thought of previously but i would like to see a change in the use of harvesters.

what i would like would be to have harvesters use no lots at all since they cant be lived in their like civic structures in that respect and to counter people just throwing down hundreds of harvesters they could be worked on from the merchants view, you get the ability to place 10harvesters (as it is right now ) with novice artisan and say you go to a master artisan profession (master artisan, master shipwright, master weaponsmith ect ect) this gives you the ability to place a maximum of say 15 to 20 harvesters no more so you gain the ability to place additional harvester units like merchants get the ability to place more and more vendors. This move could be a help to other people like myself trying to work towards a master crafting profession like shipwright withnot alot of cash to buy in extra resources to suppliment whats already being harvestedand having only 8 lots to use for harvesters since the other 2 are used for say1 small round naboo house and a sorosub yacht.

this can also have the affect of helping tobalance out the crafting professions by ending the use of other peoples lots where 1 crafter can control over 40 harvesters, putting crafters like myself at a severe disadvantage.

i know this may cause a few flames but as it stands now why should the crafters like myself including any new players coming into the galaxy struggle along crafting with only limited harvesters to use while the people who are already uber rich can continue to rent lots from other players for their harvesters giving them a distinct advantage by being able to get high amounts of resources quickly.


if this has already been suggested i apologise for repeating, ive had a brief look over the forum posts and didn't see anything but admit i didn't look too hard.


And as always constructive comments and suggestions are always welcome



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