Artisan Archive
Thread: Artisan Experimentation wearables?
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Ionscout
Mon Dec 06, 2004 8:52 am
#1
What do we have? Ive seen more specialized wearables but is there any for "Artisan Experimentation" in general? Sea's, aprons etc? While on the subject could someone remind me the max a Human can have in the skill ( including wearables )?
Thank you VERY much!
Dpjarrett
Mon Dec 06, 2004 10:59 am
#2
We do not get an apron, however there are SEA's that drop which provide a bonus to artisan experimentation.
Human master artisans normally have 115 points towards artisan experimentation, which comes out to 11 experimentation points. If you get enough SEAs to add up to +25 artisan experimentation then you'll have a total of 140 points towards artisan experimentation, which comes out to 14 points of experimentation.
Everytime this comes up there are those who post saying something along the lines of, "Nah uh! The devs have said that you can't have more than a +25 bonus to anything! The species bonus doesn't stack with the SEA bonus!" So, as a preemptive strike against those those people:
- YES, you can have +140 artisan experimentation as a human master artisan. I'm a human master artisan and I've worn a +25 suit and had the 14 points of experimentation before. *Sigh* If only I'd take a screenshot while wearing it, but I didn't know this was in debate at the time.
- Don't believe me? Check out the very first sticky on this page. In that sticky there is a link to another post in which our forum moderator, Guruweaver, confirms that yes, human master artisans can have 14 experimentation points.
- I've never known Guruweaver to post something without verifying it himself. He is a great correspondent and would not lead anyone astray.
All of that said, I hope I answered your question. Good luck to you!
Cobacca1
Mon Dec 06, 2004 11:03 am
#3
The only clothing related items for Artisans are the skill enhancing clothing attachments. There are only 2 of them that come to mind, Artisan Experimentation and Artisan Assembly attachments, +25 is the limit to both of them (anything more than that and it doesn't affect your abilities). As a human MA, you will have a base Experimentation of +115, which = 11 Experimentation Points at Master (or at 4400). Since you can add +25 to that total of 115 using skill attachments, you can have +140, which in turn gives you 14 points to experiment with.
A nice side note, the skill attachments for Artisans aren't as valuable as the Experimentation skill attachments for the other crafting professions, so they can be found relatively cheap on auctions or on the vendors in comparison. I think I put together my +25 Artisan Exp for about 2.5 mill.. when that could easily cost 25 million for Weapon or Armor Exp...
I hope that helps!
(well, someone posted before me.. hehe, but at least we both agree!)
Message Edited by Cobacca1 on 12-06-2004 01:04 PM
Ionscout
Mon Dec 06, 2004 11:34 am
#4
It helps alot! Look for SEA's in assembly and Experimentation. Thank you both VERY much!
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