Artisan Archive
Thread: question about multiple mod powerups
Recently I've run into two seperate cases of powerups that modified 4!! different weapon attributes. The first was the usual +31.xx to one, the second the usual +15 or16 to another (I forget the exact number), but then there were two more at lower single digit %'s to 2 other attributes. These were obviously made with high quality materials to get the 30+ on the primary attribute, but I've used 950+ OQ chem and mineral and have never been able to produce anything that modifies more than 2 weapon atributes.
Anyone know what the trick to making thesethings is?
1 of every 50 is a 4 stat. I've never gotten a 5-stat wpu.
Also, humans have 1 more experimentation point that *might* help.
Interesting! I've gotten 3-factor powerups pretty regularly, and never gotten a 4-factor powerup, but when after creating the powerupI see that the first factor is one I want (i.e., minimum damage, maximum damage, or attack speed), I always use 3experiment points at a time to reduce the number of chances for a critical failure.
I'll have to try one point at a time and see what happens....
--Flatfingers