Artisan Archive
Thread: schematics and factory identical components
Ok, the factory schematic limitation has exploded across the TC and Development forums, but I had a question for other crafting classes.
As a chef, I've seen two types of subcomponent schematics: one has multiple slots (Tatooine sunburn requires two starshine surprises, but in two different schematic slots), the other has a single slot with a label0/x (Cortyg requires two factory identical alcohols, and has one box with 0/2). It's my understanding that the first type can have components with different serial numbers, while the second require matching ones.
So I could make two starshine schematics, and use one from each to make a sunburn schematic, allowing for 99 final sunburns. A Cortyg schematicwould require 2 identical alcohols, leaving me with 98 from a 100 run, for a final result of 49. I haven't seen mentions of schematics simliar to the sunburn, but also haven't looked through all the elite schematics.
Do any schematics that were mentioned as being hit hard by the fix/nerf/whatever (wall modules, T21, StimEs) use separate component boxes? Or do they all use the single box and 0/x?
These are all the 0/x type you're talking about.
Another indicator is the schematic description. Does it require "identical XXX" or "simmilar XXX". I noticed chitin armor went from "identical armor segments" to "simmilar armor segments" sometime in the last few weeks.