Artisan Archive
Thread: Lots just not enough
So now lets say I move up to a larger house that holds more items...its twice as many lots. Now I have less harvestors or factories running.
Okay, maybe you are a merchant and you do like all others...store items in your vendor at an ungodly price so no one will buy them but you can get to them easily. Well, SWG warns against this and suggests that they will not step in if these items ever are lost by the system.
It just seems like this is way over due. Maybe a +10 lots at every Master skill level or something. Besides you have take quite a bit away from a lot of crafters out there...give back a little
I will never agree that crafters should get more lots/vendors/item limits just because they are crafters
that is a choice we make of ourselves.
I will however agree fully should something ever be implemented along the lines of a vault or storage center in which everyone can use for a fee to store more stuff.
Dr-J wrote:
So your response would imply that professions should not be granted any "special" items. So you must be against their idea of a Doctor's Bag that didn't make it through the CU publish? I don't understand why more storage would be wrong for someone choosing Crafting. There are plenty specific items for certain other professions as well.
No my response is on storage and item count alone, not skills or items.
I do not think just because someone crafts they should be alotted more space then someone who does combat
I know several combats that store loot and what they have far exceeds some crafters.
there is zero reason to justify that a crafter requires more space then a combat
and this comes from a two yr master tailor/Merchant main, master WS/Art/DE secondary account person.
Maybe a "crafter alotted lot" like if the character masters then he can just place more HARVS only or somehting.. really i just need more harvs and factories out there.. and i agree with this post.. somethings needed
storrage is a problem when your trying to make an honest living at being a crafter.
The devs stated at fan fest. that resource stack would not get higher.. ![]()
bit i wish they could increas items per lots to 125 or 150.
and make faxctories have 200 or more items in them.. hard for us architect to du full runs when we can only put 100items in there. since we have to add items in all the time.. f.eks heavy mineral (before omus are crated) max 25 at one. then i have to readd parts and make 25more.. using same schematic though...