Artisan Archive

Thread: Best powerups money can buy..

Bviper47
Thu Jul 21, 2005 3:59 pm
#1

Ive been at Artisan for a while and have 12 points, going to get 14 point as soon as I can. Anyway been wondering what is the highest powerups percentage that can be made. I hit 32% just for using my standard resources and am wondering if it would be worth it to buy 30k reosurce deeds to get the absolute best and sell them. Is it worth getting these?



-Apato Toggi

Master Artisan (14 Point)(+25 Assembly)
Master Droid Engineer (12 Point) (+25 Assembly)
Master Merchant

Certified Mandalorian Engineer: to date 18 Jetpacks and 5 Mando Helms sucessfully made
But lacking a jetpack of his own thanks NGE for nerfing loot!
Cygnusaa
Thu Jul 21, 2005 6:09 pm
#2

ive hit 33.94% dmg on barrels but the speed penalty is around 15%....im only 11pt artisan so i suppose it would be substantially better at 14pt..


basically this is with bespin, pyolllian, research center and inspired.....i didnt really get alot of amazings, maybe 1or 2 (i craft 3 boxes at a time usually) but i did use excellent resources...


good luck to ya






Cygnusaa Ar'Kogni d

Imperial Colonel N Pistoleer - Smuggler N New Suntir Defender

Sunrunner Clone Data 7/3/03
WineGuyJr
Thu Jul 21, 2005 6:53 pm
#3


It would depend on your server, of course, but in general I wouldn't do it unless you were a 14pt Crafter and only then if you could get a resource kit (in terms of cpu) in the same ballpark as what you'd pay to buy comparible resources directly. On Valcyn resource kits go for 3 million or so (100cpu) and I could buy our server best copper (for OQ and Conductivity) at 40cpu and a 995 OQ, 970+ DR Polymer for 5cpu, so my costs would be under 200 credits per PuP and I could probably make PuPs that would sell for 500 credits to 1k a piece. So it wouldn't make sense even for a 14pt crafter to use a kit, much less a 12pt crafter (such as myself for the moment) who couldn't make the best PuPs with them.


That said, if you don't have a resource kit, you might consider buying one if only to use it to check for currently spawning resources. If you're careful not to actually create something on accident, they're very handy. Its not as convenient as SWGcraft.com, but you don't have to wonder how accurate it is.


Just some thoughts, anyway. Good luck.



----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
xDiggerx
Thu Jul 21, 2005 11:44 pm
#4

Well, I am a 14pt artisan and I have the number 2 chemical and mineral on my server for powerups.


I can make +34.11% Damage mod or Speed mod in both ranged and melee.


+34.11% Damage Mod/-8.72% Attack Speed (ranged and/or melee)


+34.11% Attack Speed Mod/-26 Accuracy Mod (ranged and/or melee)


+29.24% Action Cost Reduction/-10 Accuracy Mod (ranged and/or melee)


I sell these all day long at $8K per crate and they are the best on the server. So 80 cpu. Most resource deeds are running over 3 million now, at least on my server, so your looking at 100 cpu or higher to just break even. I doubt using resource deeds for pups is a wise choice.


Good luck. Powerups are fun to make and you sell a lot of them but relative to some other money makers it takes awhile to accumulate much wealth with pups.







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
Cygnusaa
Fri Jul 22, 2005 6:25 am
#5






WineGuyJr wrote:


It would depend on your server, of course, but in general I wouldn't do it unless you were a 14pt Crafter and only then if you could get a resource kit (in terms of cpu) in the same ballpark as what you'd pay to buy comparible resources directly. On Valcyn resource kits go for 3 million or so (100cpu) and I could buy our server best copper (for OQ and Conductivity) at 40cpu and a 995 OQ, 970+ DR Polymer for 5cpu, so my costs would be under 200 credits per PuP and I could probably make PuPs that would sell for 500 credits to 1k a piece. So it wouldn't make sense even for a 14pt crafter to use a kit, much less a 12pt crafter (such as myself for the moment) who couldn't make the best PuPs with them.


That said, if you don't have a resource kit, you might consider buying one if only to use it to check for currently spawning resources. If you're careful not to actually create something on accident, they're very handy. Its not as convenient as SWGcraft.com, but you don't have to wonder how accurate it is.


Just some thoughts, anyway. Good luck.






have to agree....ive never useda resource kit to make powerups nor do i think it would be financially wise to do so...i sell my powerups for 3k a crate and do quite well...ive been making them since launch and have sold and used bazillions....


in the past i harvested my own resources but for almost a year and a few months i havent harvested...i simply look and find good deals frequently enough on the required resources....the fact that they use so little resources makes it easy if you go out once a week to find the right resource at the right price and keep enough supplies for about 3000 pups...every once in a while i find a stack that has excellent stats and its enough to last quite a while....works very well for me on sunrunner....YMMV


and oh yeah....they are fun to make, sell and even use .... heh


Message Edited by Cygnusaa on 07-22-2005 09:25 AM





Cygnusaa Ar'Kogni d

Imperial Colonel N Pistoleer - Smuggler N New Suntir Defender

Sunrunner Clone Data 7/3/03
cosno
Sun Jul 24, 2005 3:58 am
#6


How can you be a 14 pt artisan? I thought the max on tpaes would take you to +2- giving 12 expirementation tapes - so as far as I thought +12 was as high as it went.


Can artisans really get 14 expirmentation points?



Freud Industries
The Grand Mall of Idlewind Springs, Naboo -304 475
+12 Master Artisan, +12 Master Architect, +12 Master Droid Engineer
Proud Mayor of Idlewind Springs

Rico4
Sun Jul 24, 2005 11:19 am
#7

Im 14point Artisan on Farstar, 14pts is essential to make the 'best' pups with high + mods and low - Mods.


With the right resources any MA can hi the 33%+ mark its just the extra points for getting the Negative stats down.


Good luck and have fun getting your 14points


I managed to make these a few week back. Ive tried to do 2 sets of each, some are all out + as some folks dont care about the - Stats, but ive aslo made some inbetween ones too.


High Powered Barrels:Uses:324 Damage Mod: +32.04% Attack Speed Mod: +8.06%

:438 : +25.02% : +2.21%

Stocks: Uses:428 Action Cost Mod: -20.57% Accuracy Mod: -2

:359 : -27.23%: -7!


Grips: Uses:468 Accuracy Mod: -3 Attack Speed Mod: -22.3%

:369: -17: -29.58%


Scope; Uses:359 Accuracy Mod: +69 Attck Speed Mod: +7.7%



Topper' Harley
üEurope Farstar : @Retired Weaponsmith
Offer Auction Winnings to Bazaar Style Vendor @ 345 -5743 Naboo, 1k From Elwan Shuttle Port
Saera
Sun Jul 24, 2005 11:40 am
#8






cosno wrote:


How can you be a 14 pt artisan? I thought the max on tpaes would take you to +2- giving 12 expirementation tapes - so as far as I thought +12 was as high as it went.


Can artisans really get 14 expirmentation points?





Humans get a +15 bonus to artisan experimentation..so at master they are +115 experimentationwhere as non humans are +100. If a human adds the max of +25, they are now +140... so that makes them 14pt.. where as a non human can only be +125 which makes them 12pt.



L'yka Esce
Master Tailor - Master Artisan - Master Merchant
L'yka Fashions & Artisan Goodies
5305 -4315 Moenia Naboo
Ahazi



Rataard
Sun Jul 24, 2005 11:53 am
#9

On corbantis, the highest % effectiveness available is 98%.


I haven't bothered to get the chemical to max out the efficiency.



Frokazza - The wookiee formerly known as Rataard.
seshinn
Sun Jul 24, 2005 1:52 pm
#10

these are my best stats so far



High Power Barrel(Ranged)

333Uses

34.86%Damage Increase (you hurt them alot)

8.33% Speed Decrease (slower rate of fire)


Tactical Grip (Ranged)

333uses

34.86% Speed increase (faster rate of fire)

-24 Accuracy decrease (you don't aim so good)


Reinforced Stock (Ranged)

333uses

29.88% Action cost reduced (you can do more stuff)

-9 Accuracy decrease (you don't aim so good)










Inertial Fluctuator Kit(Melee)

333Uses

34.86%Damage Increase (you hurt them alot)

8.33% Speed Decrease (slower hit rate)



Tactical Grip Kit(Melee)

333uses

34.86% Speed increase (faster hit rate)

-24 Accuracy decrease (you don'tswing so good)


Hilt Reinforcement Kit(Melee)

333 uses

29.88% Action cost reduced (you can do more stuff)

-9 Accuracy decrease (you don'tswing so good)




Spectre
Drop off vendor
Rori, New Banir
-3739 -5528

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