Artisan Archive
Thread: Best powerups money can buy..
ive hit 33.94% dmg on barrels but the speed penalty is around 15%....im only 11pt artisan so i suppose it would be substantially better at 14pt..
basically this is with bespin, pyolllian, research center and inspired.....i didnt really get alot of amazings, maybe 1or 2 (i craft 3 boxes at a time usually) but i did use excellent resources...
good luck to ya
Well, I am a 14pt artisan and I have the number 2 chemical and mineral on my server for powerups.
I can make +34.11% Damage mod or Speed mod in both ranged and melee.
+34.11% Damage Mod/-8.72% Attack Speed (ranged and/or melee)
+34.11% Attack Speed Mod/-26 Accuracy Mod (ranged and/or melee)
+29.24% Action Cost Reduction/-10 Accuracy Mod (ranged and/or melee)
I sell these all day long at $8K per crate and they are the best on the server. So 80 cpu. Most resource deeds are running over 3 million now, at least on my server, so your looking at 100 cpu or higher to just break even. I doubt using resource deeds for pups is a wise choice.
Good luck. Powerups are fun to make and you sell a lot of them but relative to some other money makers it takes awhile to accumulate much wealth with pups.
WineGuyJr wrote:
It would depend on your server, of course, but in general I wouldn't do it unless you were a 14pt Crafter and only then if you could get a resource kit (in terms of cpu) in the same ballpark as what you'd pay to buy comparible resources directly. On Valcyn resource kits go for 3 million or so (100cpu) and I could buy our server best copper (for OQ and Conductivity) at 40cpu and a 995 OQ, 970+ DR Polymer for 5cpu, so my costs would be under 200 credits per PuP and I could probably make PuPs that would sell for 500 credits to 1k a piece. So it wouldn't make sense even for a 14pt crafter to use a kit, much less a 12pt crafter (such as myself for the moment) who couldn't make the best PuPs with them.
That said, if you don't have a resource kit, you might consider buying one if only to use it to check for currently spawning resources. If you're careful not to actually create something on accident, they're very handy. Its not as convenient as SWGcraft.com, but you don't have to wonder how accurate it is.
Just some thoughts, anyway. Good luck.
have to agree....ive never useda resource kit to make powerups nor do i think it would be financially wise to do so...i sell my powerups for 3k a crate and do quite well...ive been making them since launch and have sold and used bazillions....
in the past i harvested my own resources but for almost a year and a few months i havent harvested...i simply look and find good deals frequently enough on the required resources....the fact that they use so little resources makes it easy if you go out once a week to find the right resource at the right price and keep enough supplies for about 3000 pups...every once in a while i find a stack that has excellent stats and its enough to last quite a while....works very well for me on sunrunner....YMMV
and oh yeah....they are fun to make, sell and even use .... heh
Message Edited by Cygnusaa on 07-22-2005 09:25 AM
Im 14point Artisan on Farstar, 14pts is essential to make the 'best' pups with high + mods and low - Mods.
With the right resources any MA can hi the 33%+ mark its just the extra points for getting the Negative stats down.
Good luck and have fun getting your 14points ![]()
I managed to make these a few week back. Ive tried to do 2 sets of each, some are all out + as some folks dont care about the - Stats, but ive aslo made some inbetween ones too.
cosno wrote:
How can you be a 14 pt artisan? I thought the max on tpaes would take you to +2- giving 12 expirementation tapes - so as far as I thought +12 was as high as it went.
Can artisans really get 14 expirmentation points?
Humans get a +15 bonus to artisan experimentation..so at master they are +115 experimentationwhere as non humans are +100. If a human adds the max of +25, they are now +140... so that makes them 14pt.. where as a non human can only be +125 which makes them 12pt.