Artisan Archive
Thread: if i experment do i get more exp?
Nope... all you do is increase the complexity.
On the flip side, you get the same exp if you use crap resources versus quality resources.
Ah... I agree flooding the market with cheap powerups is bad; that's why I destroyed pretty much all of the ones I ground up on. I used the non-crap resources for ones for my own use. ![]()
I personally make it a rule to NOT sell any powerups that have less than +30%/+15% . . . or the occasional +30%/+10%/+5%.
And to avoid getting my stuff mixed in with the crap stuff . . . I only sell in underpopulated cities. But my CLIENTS know that I do that, and come running when it's time for me to unload my wares.
Remember that increased complexity = increased insurance costs. No idea how that plays on powerups that are stuck on the weapon.
The more times you experiment on something, the more complex. So if you experiement only 1 or two boxes at a time, you decrease you chance of failure, but you increase the complexity.
Also remember that really well experimented powerups wil improve two stats, so they sell better
But don't flood the bazaar with 50 of them, or you'll drive the price too low for yourself later.
Actually you do get more exp. It's just on the UXP side, not when you craft.
Bianca Minola
BiancaMinola wrote:
Actually you do get more exp. It's just on the UXP side, not when you craft.
Bianca Minola
How did you determine that? Everything I have read indicates that the uxp is based on a percentage of the original "make"xp.
Regards,
Artuk
I determined it by creating 2 new crafters in beta and doing the identical thing with both of them.
And then of course there is the not so easy to pin down with raw numbers fact that the people who are using items will always trash their lower quality product (stopping uxp) when they are able to upgrade, or not even buy the lower quality ones to begin with.
Bianca Minola