Artisan Archive

Thread: Bone Armor Segment Bug or 'Feature'

Malgg
Thu Jul 17, 2003 7:22 am
#1

OK, I wanted to get some Artisan input before /buging this issue.


I go to craft Bone Armor pieces to get some xp and some extra cash. It's not something I don very often but I was doing a lot of it last night, so this really stood out.


I can't experiment on the Bone Armor Segments. I only get 1 experimentation point (as opposed to the7 I get while crafting anything else), and the failure percentage is 60%.


Have other people been /bugging this issue? Or is it supposed to work that way.


Thanks!




Orion Randrick - Master Smuggler/Teras Kasi Novice/Rifleman
Wandering the galaxy homeless since 6/27/03
lund0529
Thu Jul 17, 2003 7:33 am
#2

I'm a human MArt with good quality components. I've NEVER had a success or higher on bone armor segments.
Malgg
Thu Jul 17, 2003 7:37 am
#3

My point exactly. I can experiement on the final piece of armor, but not on the componant. I can experiment on the fiberplast panel, but not on the Bone Armor Segment.




Orion Randrick - Master Smuggler/Teras Kasi Novice/Rifleman
Wandering the galaxy homeless since 6/27/03
talon9333
Thu Jul 17, 2003 7:57 am
#4

thats because bone armor segments is considered clothing i think, look at how much clothing customization points you have or how high your tailoring skill is. The only reason i could think of.
gatekeep
Thu Jul 17, 2003 7:58 am
#5

From what others have said, bone armor segments get their experimentation off the armorsmith skills. So armorsmiths can experiment them more heavily, but artisans will only have1 pt and a high failure rate.


It seems kind of counter intuitive, I'm not sure if this is a bug or as intended..

gatekeep
Thu Jul 17, 2003 7:59 am
#6

Nah.. clothing in the Dom Arts line shares it's experimentation points with stuff in the Engineering line, so that's no the case. Tailoring has it's own experimentation points, as does armorsmith, weaponsmith, DE, etc.. In the case of bone armor, it appears to be the armorsmithing skill that's checked.

Malgg
Thu Jul 17, 2003 8:04 am
#7

Thanks! I'll check my Armor Experimentation Skill level when I log on next.



Thanks for the help!




Orion Randrick - Master Smuggler/Teras Kasi Novice/Rifleman
Wandering the galaxy homeless since 6/27/03
gatekeep
Thu Jul 17, 2003 11:30 am
#8

Note that armor experimention skill points are awarded under the 'technique' branch of the armorsmith profession. Unless you're going armorsmith, you won't ever get more than one experimentation point on bone segments.
Malgg
Thu Jul 17, 2003 6:15 pm
#9

Yeah, I checked when I logged on this evening and since I'm a yet-to-be-master-artisan I don't have any Armor Experimentation points.

So that makes me wonder if the Bone Armor Segment IS bugged because it is the only item in the Artisan profession that can't be effectivly experimented on.



Orion Randrick - Master Smuggler/Teras Kasi Novice/Rifleman
Wandering the galaxy homeless since 6/27/03
AnarKhist
Thu Jul 17, 2003 7:06 pm
#10

I've noticed this problem too. I KNOW that Bone Armor experimentation used artisan experimentation, not armorsmith--back in the first few days after release.


Bone Armor, as well as CDEF weapons, should be created and experimented upon with Artsian Assembly and Artisan Experimentation--if it gives GCXP, for crying out freaking loud, it should use the GC Artisan skills!


Anyone elsewith Dom Arts 4 and Eng IV only getting 2 experimentation points on Fiberplast Panels now?



Master Artisans should be able to make better bone armor than novice armorsmiths; and better CDEF weapons than Novice Weaponsmith--Master Artisans have paid thier dues and should be shown more respect by the devs.

BiancaMinola
Thu Jul 17, 2003 8:42 pm
#11

It's a broken schematic.


See my 'artisan issues' thread for the others that are, or to add more.


Bianca Minola

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