Artisan Archive

Thread: I'd like to ask a question about the experimentation percentage

PodRacer
Wed Jul 16, 2003 10:09 pm
#1

I am very confused after tonight.


Generally I get 6 or 7 experimentation points. When I put them towards making a CDEF weapon, I generally get about a 12% number on the right. My results have been very varied. I can state categorically, that I have yet to get an experimentation amazing success with this combination.


Yet, when I build a trap, I only get one experimentation point, and when I use it, I get a 54%-56% number on the right. Here, I have yet to NOT get an amazing success.


So what is my question... Well, it is this. I thought the number on the right meant this was your chance for failing to succeed on your experimentation. This makes sense, because when I got ENG IV, my percentage went down from 22% to 12% for making CDEF weapons.


So why haven't I gotten an amazing success yet? I am not sure. Probably just the percentages. Why is it that when I have a 50%+ chance to fail, I have gotten nothing but amazing successes? I really don't know.


I suspect that there is a bug here.

PodRacer
Thu Jul 17, 2003 11:28 am
#2

No one thinks this is a bug at all?



Draznar
Thu Jul 17, 2003 11:35 am
#3

Trap building is a scout skill, not an Artisan schematic. Your experimentation from Artisan only applies to Artisan schematics.



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Porvalsh
Thu Jul 17, 2003 11:36 am
#4

I was thinking the amazing success, good success, failed miserably was based on your assembly skill and the amount of experimentation %failure you are getting. I don't know though. Seems to me its completely random getting amazing successes however it does happen and I think its because it rolls based on the above.

Not really sure though.



[Zoey] on Chilastra "Get things done, and done well."
Bevarin
Fri Jul 18, 2003 12:28 am
#5

Are you using all 6 or 7 of your experimentation points all in the same experiment? I used to do that but found that you basically got one chance to experiment and seldom did I get good results. After reading some posts about experimentation I tried only using one experimentation point at a time and runnning 7 experiments instead of only one. Occasionally I would get a failure and lose stats but usually I would get a great success and add 7% to the stat I was experimenting on with each experiment.



Bevarin Benson
Artisan/Scout/Marksman/Medic/Entertainer
Bria




Bevarin Benson



Novice Weaponsmith/Artisan/Scout/Marksman/Medic/Entertainer

Bria
kasuta
Fri Jul 18, 2003 12:43 am
#6

I've tested experimentation different ways, and it seems to me that I get the best results by using 2 boxes at a time. I don't know why, maybe it's completely random, but I consistently get 8-10% higher with 2 boxesinstead of1, and the risk meter doesn't even increase. Try it for yourself. I do get the occasional 'amazing success' but it's kind of rare.



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Scitcher
Fri Jul 18, 2003 12:52 am
#7

I am not sure about this, but will givemy theory anyway. I think your chance of success is tied not just to your skill. It is also tied to the quality of material you use. For example: Making a power-up with minerals having an Overall Quality of 500 might not ever give you an Amazing Success. Making the same power-up with minerals and chemicals of over 900 Overall Qualitywill give you occasional amazing successes.


I regularly get Amazing Successes. I have not strung seven in a row together though. I have been able to go from 26% effectiveness to 82% by using all my points (7) at once. This was on a power-up I made. Be warned that your chance of failure increases after the first few points.


Maybe I am entirely wrong. It could just be the way you hold your mouth when you craft or where you stand at the crafting station.

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