Artisan Archive
Thread: One idea makes many, many things better! Please Read!
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Velisimner
Sun Jan 25, 2004 11:10 pm
#1
a bunch of incohherent babble. your ideahas no merit.
hmmm craftable skill tapes...maybe...honestly i think the devs are limiting what we can or cannot make simply because if we could make everything in the game right now there would be no future. there are lots and lots of items out there crafters cannot make, just look in yer local starport and you'll likely find an un-craftable item.
IgescaStorm
Mon Jan 26, 2004 1:13 am
#3
Ok, i have written many rants and some positive things. Never got an answer for both.
But today i saw the light and had a sacredly idea.
You should now, i am an Artisan all of my heart, so i believe, i know, what I am talking about.
But today i saw the light and had a sacredly idea.
You should now, i am an Artisan all of my heart, so i believe, i know, what I am talking about.
1, Ok, we know, that the loot system is crappy. Few and useless or no loot at all.
(The only one usefull item is the Skill Enhancing Attachment,
but it is useless doe to bugs or intended, but it is a misdesign)
2, Reward is crappy. (It doesn't matter, what the new Patch brings, it will stay crappy,
because no NPC-item should be better, than a player-made item)
3, Looted junk is destroyed by 90% of the people, so Junkdealer are useless.
4, DEVs want ONLY player-made items in game to realise the "100% Player-Driven-Community"
5, Novice Artisans can't make any bucks, because nobody wants their crap, so they have to grind to master.
(at least Master Artisan)
6, Artisans have to run missions to get money.
(An artisan does not want to run around, but to sit at the craftingstation and experiment!)
7, GRINDING is usual, although DEVs always say, it is a bad thing.
8, Bazaars are full of crappy CDEF Pistols, nobody wants to buy.
( -> After a week destroyed by the owner.)
9, "Practice" was introduced, because Player did not stop grinding.
I have the solution for all this bad things with ONE Idea!
DRUMBEAT
TATTATATTAAAAAAA
THE IDEA:
Take out all of the NPC-items! (Loot or Reward)
Let newbies sell their items to the Junkdealers for lesser, but for instant money.
All this items will "bought" by NPC-s and they give them back to the community as a loot or reward.
If the item is not destroyed, but used by a player, grant extra UXP to the maker.
Let newbies sell their items to the Junkdealers for lesser, but for instant money.
All this items will "bought" by NPC-s and they give them back to the community as a loot or reward.
If the item is not destroyed, but used by a player, grant extra UXP to the maker.
What we have now with this system?
1, Newbie got rid of his junk
2, Newbie has money
3, No NPC-Items in game
4, Many, many loot.
5, No grinding, no macro, so no need of "Practice" (if somebody else destroys my item, it is not a grind)
6, No need of silly Artisan Missionterminals*
7, Bazaars are clear and i can search the useful items.
No need to browse to the 10th site to find something else, but newbie CDEF Pistols.
8, Reward is player-made and not soooo crappy**
------------------------------------
* Mission Terminals: Instead of missionterminals, you could integrate another system.
It works for all terminals.
Because the whole galaxy is empty and without (NPC) Life
Because the whole galaxy is empty and without (NPC) Life
(Standing stupid around at the wall of a building IS NOT life) you could make it so, that if a player runs around,
an NPC runs to him and shouts "Help! I need an Artisan!" (or BH or CH or what you want).
The player knows immediately, this NPC is a quest-giver (No needs of silly signs above head).
If the player has the Ability and want to take the mission,
If the player has the Ability and want to take the mission,
he clicks on the NPC and make a dialogue and take (or not) the mission.
(Think IRL. If somebody runs on the 5th Avenue screaming for help, 9 of 10 people will ignore him, but 1 helps.)
We all know, it would work, because of the quest on Tatooine, where a slave runs to you and need help, some Stormtroopers apear and you have to defend (?) the slave.
Everybody was excited, but even now, nobody knows, what the hell that means....
That would bring life to the whole world and no more monotone grouping and hunting in Coronet.
We all know, it would work, because of the quest on Tatooine, where a slave runs to you and need help, some Stormtroopers apear and you have to defend (?) the slave.
Everybody was excited, but even now, nobody knows, what the hell that means....
That would bring life to the whole world and no more monotone grouping and hunting in Coronet.
(And no crashes).
**Rewards: The system could search for certain items in all vendors, like "look for items at vendor.
If item Sparystick/min dmage 138/max damage 280 - buy it. Give to Emperor"
I will say, the system could buy some high quality items from playervendors and
give them to highend NPC-s as a reward.
I know, DEVs want moneysink, but hey! We are paying customers and wanna have fun!
Please make the game fun for us!
Please make the game fun for us!
Thank you for your time and listening to me!
Your input is required :-)
Your input is required :-)
IgescaStorm (Eclipse)
Akoug Igag (EU-Chimaera)
Akoug Igag (EU-Chimaera)
IgescaStorm
Mon Jan 26, 2004 1:16 am
#4
Oh, and please, make the Skill Enhanching Attachments craftable!
IgescaStorm
Mon Jan 26, 2004 2:30 am
#5
And this is not an answer!
I think it is a good idea!
Why do you think, it is not?
Explain!
IgescaStorm
Mon Jan 26, 2004 2:33 am
#6
Velisimner wrote:
a bunch of incohherent babble. your ideahas no merit.
Read my sign. I think, you can understand it, if you read, anyways....
ikolian
Mon Jan 26, 2004 7:28 pm
#8
I think it's clever, the quality of the loot would stay about the same, but some would be decent if a good artisan made it. It'd be a nightmare to write I bet. Be nice though if the NPC junk dealers actually bought something- I have yet to try and sell them something they'd buy.
ikolian
Mon Jan 26, 2004 7:29 pm
#9
Btw, what were your first two languages? You (type at least) english pretty well.
IgescaStorm
Tue Jan 27, 2004 2:42 am
#10
Thanks!
ikolian wrote:
Btw, what were your first two languages? You (type at least) english pretty well.
My first language is hungarian, I was born in hungary.
My second language is german, because i live in Austria.
Dex1138
Tue Jan 27, 2004 2:24 pm
#11
Not saying I don't think it's interesting but it will introduce a ton of items into the database that would otherwise have never been made ("practice"). This is definately something the devs do not want to see happen.
IgescaStorm
Tue Jan 27, 2004 3:48 pm
#12
Dex1138 wrote:
Not saying I don't think it's interesting but it will introduce a ton of items into the database that would otherwise have never been made ("practice"). This is definately something the devs do not want to see happen.
Yeah, but before "practice" the items went to the database too....
progman63
Wed Jan 28, 2004 5:32 am
#13
The only thing is, the garbage most NPC give you, nobody wants.
The PC junk NPC would give you, still nobody wants.
1) I wish everyone would realize NO ONE is going to buy your crappy CDEF Pistol off the bazaar - so go away! 
2) Give useful or unique items on NPC not junk.
Last time I even bothered to loot a red NPC who attacked me I think I got a friggin stone knife.
When I started doing the Jabba Palace quests just to get a look inside, the first guy gave me a stone knife (yay!), the second guy upgraded me to a survival knife (WOOT!) which I already had strickly for RP.
And last time I had anyone open a locked container for me, SINCE THEY DON'T WORK AS CONTAINERS ANYMORE, it had ONE iron and a stone knife inside.
HAR HAR! I think I see a theme here - if we were all playing neanderthal cavemen this would be heaven!
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