Artisan Archive

Thread: How will the new combat system effect Artisans?

MrRandu
Wed Jan 28, 2004 12:46 pm
#1

My alt char is an artisan who currently makes powerups. Will these get revamped before the new combat system goes into place?
My understanding is that one feature of the new system will be that combat specials no longer will impact our HAM pools, but a seperate pool. What good will powerups that save mind, health and action be then?

Any ideas are welcome.

MrRandu/Tadpole - Kettemoor



MrRandu - Master Smuggler-TKM-Medic 1000 - Kettemoor
MrRandy - Master Doctor-Master Pistoleer-Scout - Bloodfin

Bloodfin Vendor: Stim B's, Repair and Crafting Tools and Powerups at 158, -3254 1.4K north of Coronet in Tor Vella.
tadpoleStillwater
Wed Jan 28, 2004 4:34 pm
#2

I would like someone to address this. I make a significant income from powerups and would like to know when that is going to get messed up....ity.




Tadpole Stillwater
Kettemoor - M Armorsmith 12pt, RIS - M Artisan - M Merchant KETTEMOOR Vendor location is on Corellia, just 700 m South of Coronet, WP -123, -5508 in the Factory Direct Mall
Bloodfin - TKM - Pistoleer - Artisan BLOODFIN Vendor at -371, -5540, just 900m south of Coronet. Weapon and Armor Repair Tools(99.6% FR), Melee and Ranged Powerups(1000 credits per crate) and Crafting Tools(+14.67 for 1000 credits).
Chimaera - TKM - Ranger - pimp for MrRandy, the galaxy's favorite Buff-bot...
MrRandu
Thu Jan 29, 2004 8:09 am
#3

And the question lingers...



MrRandu - Master Smuggler-TKM-Medic 1000 - Kettemoor
MrRandy - Master Doctor-Master Pistoleer-Scout - Bloodfin

Bloodfin Vendor: Stim B's, Repair and Crafting Tools and Powerups at 158, -3254 1.4K north of Coronet in Tor Vella.
Dex1138
Thu Jan 29, 2004 11:52 am
#4

You need to ask the Red Names I doubt any of us have any clue what's in store for the combat revamp. Either that, or they're not talkin.



Tol "the Travelling Tailor" Doneeta
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Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


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