Artisan Archive
Thread: Insanely priced resources
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Atreus47
Thu Jan 29, 2004 9:49 am
#1
I'm a fairly new player, but I'm a fast learner. It seems to me that resources are way overpriced. I've been making over 50k credits a day by selling resources. It's important to me to be honest and fair, but I also want to move my stock fast because im just starting out and I need cash for growth and to coninue opperations. I do have a 6 digit bank account now though. I sell PE 816 petro for 2cpu, Con 992 copper for 3.5, and average steel for 1.5cpu.
When I go th the bazaar, prices are unreasonable (at least in my mind). I see people trying to sell average copper for twice what I sell my high quality stuff for. PE 5 wind is priced around 3cpu, rediculous. The vendors arn't any better, I see average to good (but not great) resources selling form up to 5cpu. Now maybe it's just me, but that seems too high.
I know that it's partially a case a case of people not knowing what things are worth, just the other day I met a guy trying to sell poor quality steel for 6cpu. I thought the more experienced players should know better though.
Do people actually buy goods priced this high, or do they sit on the bazaar or shelf while business goes elsewhere? Is this the inflation I've seen talked about on the boards (I've only been playing a week). What would you charge for thestuff I sell?
phantazer
Thu Jan 29, 2004 10:01 am
#3
I'm not sure what server your on but it's like that on Lowca. Sometimes I check the bazaar and see like 10 units of steel for sale for 3000 credits. I really dont' know if people buy those or not. I do know that if I price my resources at 2 cpu they sell a lot faster than at 3 cpu. Also, most vendors are at 3 cpu but there are a few (at least one I know of) that sells at 2 cpu. Once I get a vendor set up (tomarrow I think) I'll probably price all my resources at 2 cpu unless htey are of outstanding quality.
Llahmo
Thu Jan 29, 2004 10:22 am
#4
then you just don't buy from them - that's how a player based "economy" is suppossed to function - those guys won't be able to sell and they will eventually be forced to reduce their price.
Atreus47
Thu Jan 29, 2004 10:31 am
#5
Yeah, I forgot to mention hologrinding in my orgional post. I know that there is way to much money in the econ, much of it due to an exploit. So then maybe it's a combination of many things, people price gouging holo grinders, too much money in the econ and this inflation, and novices not knowing that thier PE 5 wind is not worth the same as another person's PE 900 RA.
I personally have decided to focus on selling high quality goods for a reasonable price, 2-4cpu. 1.5cpu if I find myself selling average goods. I figure the bottem will drop out of the cheap grinding resource market when the changes to the jedi system take affect. It will be very interesting to see how the econ changes.
I hate to say it, but imposing a graduated tax could help take away some of this excess money. It's pretty nuts when people buy serveral holos for 5mil each and it doesn't phase them.
famousbarry
Thu Jan 29, 2004 10:33 am
#6
alot of people on the bazaar will also buy containers if they hold 1000 units. its more effort to retreive 2 containers but just one is much more apealing to the impluse buyer.
Atreus47
Thu Jan 29, 2004 11:32 am
#7
Oh I forget to mention, I don't (normally) sell on the bazaar and I don't have a vendor, thus far I've sold esclusively to an architect friend of mine. I think that's the best way, the crafter professions always need resources and if you send a tell with a good offer (not spamming the space port) then you have a good chance of making them interested. I feel comfortable selling my resources for less then others sell on thier vendors or on the bazaar if I'm assured by a client that they will buy whatever I can produce.
DarthBukai
Thu Jan 29, 2004 5:17 pm
#8
I also sell large amounts of goods on the bazaar and often check what others are selling for. People often make mistakes forgetting a zero here or there (100 units for 3000 or 1000 units for 300). Some people try to take advantage of other people's assumtions, lumping in their 1 unit at 3000 with someone else's 1000 units for 3000. Some folks just plain misread the market or overestimate the worth of their wares. Personally, I don't charge more than 3cpu unless there's a special purpose, rarity or high quality to a resource.
In cases where resources are being sold for prices not corresponding to quality, the market will judge it so and the items will go be kicked back a week later. People who are patient and don't buy impulsively will get resources at the best possible price. There's no need to regulate any pricing except your own. The market judges us all, and those judged fair are made rich.
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