Artisan Archive

Thread: Survey Mission Question:

ArteL
Wed Mar 03, 2004 8:15 am
#1

How is the payout for these missions determined.


Example, I went to Dragons Call on TC, and mission payouts were at most 900cr, and only had generic types (gas, metal, etc)... I head over to Skystone (which is on Tatooine as well) and get mission payouts up to 1800cr and are semi specific... like inert gas, radioactive etc....


Do the high level planets payout more for survey missions? if so, are they more specific resources?

Also, does your Artisan or Survey skill have any play in the mission payout as well?


Thanks in advance!
owako
Wed Mar 03, 2004 8:22 am
#2

Granted haven't done them in a while, but from what I could tell the payout was at least partially related to your weapons skill, like the destroy missions. Stupid for survey to be related to weapons, but thats what I saw.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
fsuchan
Wed Mar 03, 2004 8:37 am
#3






ArteL wrote:

How is the payout for these missions determined.


Example, I went to Dragons Call on TC, and mission payouts were at most 900cr, and only had generic types (gas, metal, etc)... I head over to Skystone (which is on Tatooine as well) and get mission payouts up to 1800cr and are semi specific... like inert gas, radioactive etc....


Do the high level planets payout more for survey missions? if so, are they more specific resources?

Also, does your Artisan or Survey skill have any play in the mission payout as well?


Thanks in advance!






Did you equip/unequip a weapon between the two? That could account for the change.



Tholl
TC-Prime
TheMalle
Wed Mar 03, 2004 8:54 am
#4

I doubt your fighting skills count for that, I have none and still get the semi specific ones.


The payout is determined by how hard it should be to find such a resource (i.e., higher concentration = harder to find, more specified type = harder to find)





-------------------------------------------------------------------------------
Malle the Mon Calamari
Mos Entha Role Playing Community
http://www.mosentha.com

"Behavior is a mirror in which every one displays his image" - Johann Wolfgang von Goethe
ArteL
Wed Mar 03, 2004 9:21 am
#5


yea, I was thinking that the more specified type had something to do with it... anda little more testing and detail for you.


I have 2 characters... one rifleman/ch one artisan/weaponsmith... in the same city of Skystone.... my rifleman/ch gets the high payed missions... which are the more specific ones to locate... % concentration is about the same.... now when I log my artisan on, with no combat skills, but higher survey skills (my rifleman only has 0/0/0/1 artisan)... HE gets the higher paying more specific missions... lol


so it seems like it is in some way related to your combat skills, which I agree is pretty messed up.


Now the other question, does the highlevel planets like endor payout more, and have more specific things to find? Hard to afford a trip there just for testing with my TC characters... but wondering if anyone else knew?


Thanks


Message Edited by ArteL on 03-03-2004 08:21 AM

LadyGrey
Wed Mar 03, 2004 9:55 am
#6

If you are grouped with a pet or another character, that can change which missions you can take.



/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
CaleMauddib
Wed Mar 03, 2004 8:01 pm
#7






TheMalle wrote:

I doubt your fighting skills count for that, I have none and still get the semi specific ones.


The payout is determined by how hard it should be to find such a resource (i.e., higher concentration = harder to find, more specified type = harder to find)








No the payout is determined by your weapon skill and by the concentration. You can't get 1800 credit payout till you're on the 4th tier of some weapons skill like marksman 0/4/0/0 or brawler 0/4/0/0 and you must have the appropriate weapon armed. So in the case I listed a pistolor sword.
MilamberDragon
Thu Mar 04, 2004 1:54 am
#8

From what I have seen and tried is as follows.


All missions from terms are based on group con rating and what weapons said group has equiped at time of mission term is loaded or refreshed.


I would like to seefor non-combat missions it should be based on your exp in said non-combat skill. Not what weapon you have equiped. This would work for ententainers other non-combat professions. Ie if I was a Master Artisan with no weapon or skills in combat,I should get the same or better (see following paragraph)then a novice with a republic blaster.


In better I mean better rewards since im master say rare resources or a few-use-schematic. It would give us Master Artisans that do not do much to able to run some fun mission with neat rewards. Remember we are all trying to have fun here right.


Enough of my blathering.




~MilamberDragon~

See Charcter Bio for my charcters info.
TheMalle
Thu Mar 04, 2004 6:16 am
#9






CaleMauddib wrote:





TheMalle wrote:

I doubt your fighting skills count for that, I have none and still get the semi specific ones.


The payout is determined by how hard it should be to find such a resource (i.e., higher concentration = harder to find, more specified type = harder to find)








No the payout is determined by your weapon skill and by the concentration. You can't get 1800 credit payout till you're on the 4th tier of some weapons skill like marksman 0/4/0/0 or brawler 0/4/0/0 and you must have the appropriate weapon armed. So in the case I listed a pistolor sword.





Guess I was as **edit**ty with that weapon as with none then, I guess



-------------------------------------------------------------------------------
Malle the Mon Calamari
Mos Entha Role Playing Community
http://www.mosentha.com

"Behavior is a mirror in which every one displays his image" - Johann Wolfgang von Goethe
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