Artisan Archive
Thread: Survey Mission Question:
ArteL wrote:
How is the payout for these missions determined.
Example, I went to Dragons Call on TC, and mission payouts were at most 900cr, and only had generic types (gas, metal, etc)... I head over to Skystone (which is on Tatooine as well) and get mission payouts up to 1800cr and are semi specific... like inert gas, radioactive etc....
Do the high level planets payout more for survey missions? if so, are they more specific resources?
Also, does your Artisan or Survey skill have any play in the mission payout as well?
Thanks in advance!
Did you equip/unequip a weapon between the two? That could account for the change.
I doubt your fighting skills count for that, I have none and still get the semi specific ones.
The payout is determined by how hard it should be to find such a resource (i.e., higher concentration = harder to find, more specified type = harder to find)
yea, I was thinking that the more specified type had something to do with it... anda little more testing and detail for you.
I have 2 characters... one rifleman/ch one artisan/weaponsmith... in the same city of Skystone.... my rifleman/ch gets the high payed missions... which are the more specific ones to locate... % concentration is about the same.... now when I log my artisan on, with no combat skills, but higher survey skills (my rifleman only has 0/0/0/1 artisan)... HE gets the higher paying more specific missions... lol
so it seems like it is in some way related to your combat skills, which I agree is pretty messed up.
Now the other question, does the highlevel planets like endor payout more, and have more specific things to find? Hard to afford a trip there just for testing with my TC characters... but wondering if anyone else knew?
Thanks
Message Edited by ArteL on 03-03-2004 08:21 AM
TheMalle wrote:
I doubt your fighting skills count for that, I have none and still get the semi specific ones.
The payout is determined by how hard it should be to find such a resource (i.e., higher concentration = harder to find, more specified type = harder to find)
No the payout is determined by your weapon skill and by the concentration. You can't get 1800 credit payout till you're on the 4th tier of some weapons skill like marksman 0/4/0/0 or brawler 0/4/0/0 and you must have the appropriate weapon armed. So in the case I listed a pistolor sword.
From what I have seen and tried is as follows.
All missions from terms are based on group con rating and what weapons said group has equiped at time of mission term is loaded or refreshed.
I would like to seefor non-combat missions it should be based on your exp in said non-combat skill. Not what weapon you have equiped. This would work for ententainers other non-combat professions. Ie if I was a Master Artisan with no weapon or skills in combat,I should get the same or better (see following paragraph)then a novice with a republic blaster.
CaleMauddib wrote:
TheMalle wrote:
I doubt your fighting skills count for that, I have none and still get the semi specific ones.
The payout is determined by how hard it should be to find such a resource (i.e., higher concentration = harder to find, more specified type = harder to find)
No the payout is determined by your weapon skill and by the concentration. You can't get 1800 credit payout till you're on the 4th tier of some weapons skill like marksman 0/4/0/0 or brawler 0/4/0/0 and you must have the appropriate weapon armed. So in the case I listed a pistolor sword.