Artisan Archive
Thread: Please help, getting frustrated with crafting :( (Quality-related)
1. It depends on your skill and on the resources. For Artisan, getting both Engineering 4 and Domestic Arts 4 will give you 10 experimentation points. You then use these experimentation points to improve the quality of the items you make. How much you can improve the quality by experimenting depends on how good the resources are. Overall Quality isn't the only thing that matters, it depends on what you're making. Some needs OQ, some needs Conductivity, some needs Shock Resistance, etc.
2. That means that for that item, how good it turns out depends 100% on the Unit Toughness of the resource you're using.
Experimental Effectiveness
Quality
Kevy wrote:
1) How do I make higher quality items? Does it depend on the rating of the tool made to use it?! Resource types?! My own skill? Also, if it is based on resources, how do I tell the good ones from the bad ones. Is the Overall Quality (OQ) of a resource the only thing that matters, or does all that other stuff mean anything? ARGH!>!$?>!@# So confused!
2) This part when looking at the schematic; what is it? It says:
Experimental Effectiveness
Quality
Unit Toughness: 100%
1) All the items you mentioned affect the effectiveness. The schematic will list what attributes of the resources used are important for the item that you are making. Overall Quality is only important in certain items (powerups for example). However in other items the OQ doesn't matter. Your Artisan skill level and the amount of experimentation points you have is also a factor.
2) You answered the first question yourself. In this schematic Unit Toughness (UT) is all that matters. 100% Find resources that have a high UT and use those ingredients. When you're reading schematics below the required resources it will tell you what % of resource attributes are required success in experimenting
Inorder to make ahigh effectiveness fishing pole you'll have to have resources that have as high a UT as possible (1000 is max). Stand in front of a crafting station andchoose the option to experiment when prompted.
Don't be discoraged if you can't make a 99% Effective Pole. I think only masters are capable of this and it requires the best resources. I made a 67% effectiveness pole when I was training up and though i only fish on occassion it works fine for me.
Kevy wrote:
Now, the only thing I'm a little unsure about is whether or not the effectiveness of the crafting tool affects anything or not.. Does it allow you to "skimp" a little on the resources you use to get the same effect?