Artisan Archive
Thread: What should I make to earn cash?
I'm playing on FarStar and am currently based on Naboo. Any help would be most appreciated.
What should you make?
I'd go with Tools if you can get good resources to make good tools. Out of the stuff we can make, the most credits I have made are from repair tools. 15 metal per repair tool, which sell with no trouble at all on my server at 3k. Nice markup, easy to craft, fast factory run times.
Resources are probably fastest way to make money as you can put just about anything on the bazaar for 3cpu and it will sell. Ore is always a hot item as architects need lots of it. As far as crafted goods go, good power ups always sell good and you should make them in crates as I will never buy single power ups, crafting tools are good if you have some good resources to make nice ones, personal harvesters will sell any where from 500 to 1500 a piece depending on the server. But to be honest the only real money I made as an artisan was running crafting and survey missions. Then I got Master Artisan and made my first 100k selling vehicles (back when they first came out and were pricey). Once I got my first 100k or so of resources I tripled that money selling resources. Now as a MA I make all my money off of resources, about 250k a night, but I have 23 harvesters running. I would also look into some of the foods in DA I-IV I have noticed that some of them have some surprising mods on them and have actually bought some recently to try out. The key with all sales as a Novice Artisan is not to get greedy, you wont get rich making powerups and harvesters but you will make enough money to get where you can make even more.
Prin Eckbo
ItsaCatch22 wrote:
What is the Max?
100?
Yes 100 Functionality Rating on Armor/Weapon Repair Kits and 15.0 Effectiveness on Crafting Tools, is the max. Though you would have only got these at 100% experimentation on that one day patch.
TheMalle wrote:
Unless you have a1000 stat resource
Even with a 1k Conductivity stat, you can only get 99.99999% effectiveness on repair tools. On that one day patch, it was possible to acheive a true 100%