Artisan Archive
Thread: Guruweaver I want a Master Artisan only profession!!!
Message Edited by AlaManQ5 on 04-16-2004 07:56 AM
I'd vote for all those idea's to instead be split up and spread amongst the existing elite crafting proffs.
Anything merchant related should go to merchant. The class as it stands is only half a class as is, it needs more content to become something viable.
Tailors have been asking forever for meaningfull experimentation and the ability to make things like clothing skill attachments. They're dying for new content. Weapon holsters have been on the tailor list of things they want to make for a looooong time.
All the crafting proffs are dying for new content. Creating a whole new, half finished and buggy crafting proffession isn't a good idea. Adding new things to make and do, and fixing all the bugs (half of which have been in existance since beta) for all the existing crafting proffs is what they should be spending time and effort on.
i say eliminate Master Noob (errr Artisan) all together....give the chips and cars to DE's and just rename them engineer...
MA is not a profession
I'm unconvinced that a new profession will fix the problem. I've been lobying for Master Artisan to mean something other than a few schematics.
I see us filling a number of potential roles:
Miner
Field repair tech (imagine the ability to fix anything in the field)
Jack of all trades crafter
Etc.
What do y'all think?
finally, the correspondent...okay thats fine...i just like my idea thats all hehe
i'm just tired of being 'Mr. can you make me a speeder?' lol