Artisan Archive
Thread: Focus Thread: Bugs Since Publish 8
Now that Publish 8 is out, please put your bugs in this thread. The publish 7 bug thread is here.
Take care,
First issue: XP meters not updating. I've seen this many times. You'll also see it evidenced when you qualify for a level, get trained, but the XP never decrements. It is a display problem. You are still getting (and losing) XP. If you relog, it'll be back to normal. I'll see if this is still /bugged properly.
Second issue: Crafting session ends with loss of resources and no XP. This is a legitimate bug and is reproducable. I just heard back from the Devs on this. It is in the fix queue of 'decent' priority. They anticipate the fix in perhaps the next publish, no gaurentees.
Take care,
Guruweaver wrote:
Ok, two issues:
First issue: XP meters not updating. I've seen this many times. You'll also see it evidenced when you qualify for a level, get trained, but the XP never decrements. It is a display problem. You are still getting (and losing) XP. If you relog, it'll be back to normal. I'll see if this is still /bugged properly.
Second issue: Crafting session ends with loss of resources and no XP. This is a legitimate bug and is reproducable. I just heard back from the Devs on this. It is in the fix queue of 'decent' priority. They anticipate the fix in perhaps the next publish, no gaurentees.
Take care,
On the second issue, it seems that it only occurs when using practice mode. I could not reproduce it while actually crafting anything. I did get 9 xp whenever the window was forcibly shut tho. Basically this means no real grinding, which is a shame because I used to be a master weaponsmith (I grinded it before practice mode became available, oh how fun it was to craft 40 sword cores and then delete them individually) then I went on the hologrind and dropped all my crafting skills. I'm now trying to become a DE, but at this rate I'll be done by SE.
Vehicles not repairing properly.
I dont know how widespread this is or if im overlooking a design feature but vehicles repair very inconsistently. I will have a 25% health speeder, goto a garage and pay the repair bill, my vehicle is full health and i drive it around, I store vehicle and generate and the vehicle is reverted back to the previously damaged state. Is this supposed to happen, if so LOL?
Anyways i bugged it and I was wondering if this was a problem for anyone else? Ill try again today to pay the 4k to repair my speederbike but if its smoke and flames again when i generate it im gonna be mad =).
Sinist wrote:
Vehicles not repairing properly.
I dont know how widespread this is or if im overlooking a design feature but vehicles repair very inconsistently. I will have a 25% health speeder, goto a garage and pay the repair bill, my vehicle is full health and i drive it around, I store vehicle and generate and the vehicle is reverted back to the previously damaged state. Is this supposed to happen, if so LOL?
Anyways i bugged it and I was wondering if this was a problem for anyone else? Ill try again today to pay the 4k to repair my speederbike but if its smoke and flames again when i generate it im gonna be mad =).
I bugged the same issue last week, and it hasn't happened to me again, but my guess is it's an intermittent bug -- those are hard to fix, I'm told.
Factories will stop with an error message when the output hopper reaches a number less than 100, but deems that "Full". Removal of some of the items in the output hopper will allow the factory to resume production at the loss of some resources (1 set of items to be exact).
Redeeding seems to make this problem go away for a time, but as factories are used, the output hopper capacity begins to shrink again. This is 100% consistent. I currently have a factory with under 50 items as it's maxiumum.