Artisan Archive

Thread: Focus Thread: Bugs Since Publish 8

Guruweaver
Tue Apr 27, 2004 6:11 am
#1

Hey all,

Now that Publish 8 is out, please put your bugs in this thread. The publish 7 bug thread is here.

Take care,



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Crimsonsplat
Tue May 04, 2004 7:11 am
#2

Not specifically an Artesian issue, but I have noticed my xp 'meters' seem to stop sometimes. I'm still gaining the xp, but I have to log out and back in to see it or get credit for finishing the xp for a skill. So this means I can't train until I do; nor can I tell what's the most lucrative items to practice. No idea what causes this, and it doesn't always happen.

Mdnght27
Tue May 04, 2004 7:51 am
#3

This is not just and atisan bug. I have noticed this with other crafting professions as well. I run as many as 4 crafting tools at once and have noticed that if I am in the crafting window and one of the other tools completes it's item I get an error message "crafting has stopped", the tool closes and I lose the resources. I have tested this using Artsan items as well as Archutech, Tailor and DE. It seems to be a tool problem. I have bugged this a few times.
Guruweaver
Wed May 05, 2004 11:15 am
#4

Ok, two issues:

First issue: XP meters not updating. I've seen this many times. You'll also see it evidenced when you qualify for a level, get trained, but the XP never decrements. It is a display problem. You are still getting (and losing) XP. If you relog, it'll be back to normal. I'll see if this is still /bugged properly.

Second issue: Crafting session ends with loss of resources and no XP. This is a legitimate bug and is reproducable. I just heard back from the Devs on this. It is in the fix queue of 'decent' priority. They anticipate the fix in perhaps the next publish, no gaurentees.

Take care,



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Snadroj
Thu May 06, 2004 5:15 am
#5

I don't know if it's intentional or not but I was crafting (mid experimentation) when a spice fiend range attacked me. The window closed and I lost the parts and resources.


If the resourceswent back into inventory or I could reopen the tool with them still in theirslots it would be less annoying.


phi755
Thu May 06, 2004 9:28 am
#6






Guruweaver wrote:
Ok, two issues:

First issue: XP meters not updating. I've seen this many times. You'll also see it evidenced when you qualify for a level, get trained, but the XP never decrements. It is a display problem. You are still getting (and losing) XP. If you relog, it'll be back to normal. I'll see if this is still /bugged properly.

Second issue: Crafting session ends with loss of resources and no XP. This is a legitimate bug and is reproducable. I just heard back from the Devs on this. It is in the fix queue of 'decent' priority. They anticipate the fix in perhaps the next publish, no gaurentees.

Take care,





On the second issue, it seems that it only occurs when using practice mode. I could not reproduce it while actually crafting anything. I did get 9 xp whenever the window was forcibly shut tho. Basically this means no real grinding, which is a shame because I used to be a master weaponsmith (I grinded it before practice mode became available, oh how fun it was to craft 40 sword cores and then delete them individually) then I went on the hologrind and dropped all my crafting skills. I'm now trying to become a DE, but at this rate I'll be done by SE.



Xris
Sinist
Mon May 17, 2004 2:00 pm
#7

Vehicles not repairing properly.


I dont know how widespread this is or if im overlooking a design feature but vehicles repair very inconsistently. I will have a 25% health speeder, goto a garage and pay the repair bill, my vehicle is full health and i drive it around, I store vehicle and generate and the vehicle is reverted back to the previously damaged state. Is this supposed to happen, if so LOL?


Anyways i bugged it and I was wondering if this was a problem for anyone else? Ill try again today to pay the 4k to repair my speederbike but if its smoke and flames again when i generate it im gonna be mad =).





Faiereon Exek
Master Artisan
Earymi
Wed May 19, 2004 2:10 pm
#8






Sinist wrote:

Vehicles not repairing properly.


I dont know how widespread this is or if im overlooking a design feature but vehicles repair very inconsistently. I will have a 25% health speeder, goto a garage and pay the repair bill, my vehicle is full health and i drive it around, I store vehicle and generate and the vehicle is reverted back to the previously damaged state. Is this supposed to happen, if so LOL?


Anyways i bugged it and I was wondering if this was a problem for anyone else? Ill try again today to pay the 4k to repair my speederbike but if its smoke and flames again when i generate it im gonna be mad =).








I bugged the same issue last week, and it hasn't happened to me again, but my guess is it's an intermittent bug -- those are hard to fix, I'm told.



Earymi Iekia, Master Doctor, Pikeman
Arolena Eto, Master Droid Engineer, Master Artisan, Master Chef

Sunrunner
Visit McChottle's Fine Food & Drink, now in 2 locations
Dantooine, outside of Mining Outpost (-1022, 2868), Corellia, just 1km from Coronet starport (324, -3588)

JoeyMojo
Sat Jun 05, 2004 11:33 am
#9

Not sure when this one cropped up:

Factories will stop with an error message when the output hopper reaches a number less than 100, but deems that "Full". Removal of some of the items in the output hopper will allow the factory to resume production at the loss of some resources (1 set of items to be exact).

Redeeding seems to make this problem go away for a time, but as factories are used, the output hopper capacity begins to shrink again. This is 100% consistent. I currently have a factory with under 50 items as it's maxiumum.
Danemb
Thu Jun 10, 2004 1:27 am
#10

First: That vehicle bug, i've tried to repair my swoop for 5k 3 times at one day. Had to make an all new one.


Second: I've noticed a private crafting station bug, about the input hopper. When i put a factory crate in the hopper i cannot just click it and one of the items swaps in the right slot. I've tried to take the crate out in inventory, then it worked. And i tried to take a crate into inventory, split it to two crates and put em back in the hopper. Then i could see one of the crates when i had filter on, and i could click it and an item swapped in place.


This bug is making crafting take alot longer





Dane Khuur
- - - - -
Joint Owner of DaonTek Droids
Master DE, Artisan & Merchant.
Ahazi
"Dont miss my shop, if you miss a droid"
Danemb
Sun Jun 13, 2004 10:32 am
#11

EXPERIMENTATION BUG


------------------------------------------------------


This bug sometimes showup while experimenting, I've tried most experimenting on droids, but also on artisan stuff:


I place my experimantation point on (example)tool effectiveness, then i experiment, it say "great succes" and the % written goes from maybe 19% to 60%, but thetool effectivenessgoes down, instead of getting better. I tried it go the other way too, saying "failure" and written % goes down but the tool efectiveness getting better.


A very annoying bug





Dane Khuur
- - - - -
Joint Owner of DaonTek Droids
Master DE, Artisan & Merchant.
Ahazi
"Dont miss my shop, if you miss a droid"
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