Artisan Archive

Thread: Have we ever gotten an answer re: repair tools?

kasuta
Sat Sep 13, 2003 12:33 am
#1

I'm just wondering if one of the devs answered this question and I didn't see it. It's just crazy that they have an effectiveness rating and optional components and no one knows if these affect the tool, or if it's just 100% random. If they're not working then fine, but at least tell us so we don't waste time, effort and materials on things that aren't affected in any way by them. I know, it's only one of many issues..but all I want is an answer, I don't even need it fixed--yet.



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TK439
Mon Sep 15, 2003 8:50 am
#2

I've made and used a ton of repair tools. As far as I can tell, the optional components have absolutely no affect on the end product either in experimentation or final stats.





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Adai Gosha - Master Weaponsmith, Smuggler, Privateer - Kettemoor
xDiggerx
Mon Sep 15, 2003 11:41 pm
#3

I would have to agree. I have seen no impact of using a tool with less than 10 effectiveness or ones up at 99%.


I usually settle in the middle...I can use good resources and get my repair tools to 88.3% without adding any optional components. These are easy to make and only take 15 resources. Fully experiment them out and you have a very good tool pretty cheap (5 uses).


For 99.9% all components must be top notch and added....but again, I have not seen any reasoning if this is worthwhile. I can also have a weapon at 100/900 show up and BOOM, I get it back to 850/850..then a weapon at 700/900 goes POOF, disintigrates. I don't get it.


xDiggerx






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