Artisan Archive
Thread: Unique Items Needed. Please read and give feedback
I'm posting this here becuase it applies to all crafting classes, and I don't want to spam every forum with it. I hope the people that need to see this actually get to.
SWG is lacking in terms of items. If you master a profession, you can make all the same items that every other master can make. Yeah some may have better resources, tissues, etc., but all in all they are the same.
It would be great if somehow, either through looted items, blind luck, or experimentation, crafters were able to make items that no other crafter could make. This would give them a distinct niche in the marketplace, and givethat individual'sprofession lasting value.
For example, say a weaponsmith makes a 86% FWG5. A notification screen appears that they have invented a new weapon. It will show the stats, and they can name it (since they invented it). Perhaps it uses the same model as the FWG, but has different attributes, and is unique to them.
How do other crafters feel about this idea?
All the best
-tac
That is the argument I had for DE's unless there is a major resource shortage we can all make the same product because experimenting means nothing and things are stackable.
What does the creature habitat do?
More color customization options on weapons, furniture, etc (similar to what armor got) wouldbe a big steptoward this end.