Artisan Archive

Thread: Making Perfect tools

Ford86
Fri Mar 04, 2005 6:29 am
#1

I have tried for about a half hour and havent got past 10.61



Im using exp and assembly foods, 1000cd steel and im ina research center next to a +43 station



any thing i can do to bring them to 15.0?



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alwayslost
Fri Mar 04, 2005 6:44 am
#2

You didn't say, but are you a master artisan? How many experimentation points do you have? I don't see what else would be holding you back. As a master artisan, I had no trouble making 15.00 crafting tools on a 1000 cd steel at the public crafting stations without foods or tapes. Do you have the experimentation points? You won't get 15.00 on initial assembly, only experimentation takes you up to that. If you are master artisan, I think it's time for a bug report. (And if you are referring to crafting stations instead of tools, it's your subcomponents)
Ford86
Fri Mar 04, 2005 8:09 am
#3

its the tool it self im trying to make and i have exp points left but only can reach 10.61



To Keep The Peace We Must Prepare For War....

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Warryyr
Fri Mar 04, 2005 10:15 am
#4

Then it's either:


1) a bad roll on assembly (a good success or something similar, needs to be a great or amazing success on assembly)


2) a band roll on experimentation (same as above, probably a good success)


If all of your assembly results and experimentations are great success or better, there's no reason to be getting anything other 15.00 tools.


If you have points left over to experiment with, my guess is that it's an assembly less than great, or experiment that isn't great or amazing.


If all of the above fails, then ya got me....

Ford86
Fri Mar 04, 2005 11:14 am
#5

well i finaly figured it out.....it use the 3 remaining exp points to exp again to get to 15.....never picked up a crafting proff so i never knew i could do that



To Keep The Peace We Must Prepare For War....

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LonelyGhost
Fri Mar 04, 2005 9:31 pm
#6

For future reference, if you put a single point in ata time, you have a better chance of getting a slightly better % result. You also run a higher risk of a critical experimentation failure, but its worth it. Tools you dont need to worry about this, well, very little in Artisan. Maybe some food or a CDEF ro something. But if you plan on taking an ELite crafting prof, you will want to put those Experimentation points in one at a time, and "Run Experiment" after each individual point. If you get an "Amazing Success". it adds a tiny extra % to the result. THis will allow you to max out the resource-dependant stat, leaving you with an extra point or two to put into a second like of experimention. Good luck, and welcome to the fun!



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cl0kwerq
Thu Mar 10, 2005 6:51 am
#7

it should also be pointed out as a caveat that for each experimentation point you use it increases the item's complexity, which in turn will make its run take longer in a factory.


If you plan on maxing a line, go for the gusto in as few experimentations as you can.


And a minor point - I've noticed that going 1 point at a time seems to give you a better chance of getting an amazing success because you're doing more experimentaitons. Like flipping a coind. If you land on heads 10 times, your chances of it landing on tails are increasing. Same rule applies here, and it's a technique I use when I'm trying to force an amazing success.



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Cobacca1
Fri Mar 11, 2005 12:15 pm
#8






cl0kwerq wrote:

it should also be pointed out as a caveat that for each experimentation point you use it increases the item's complexity, which in turn will make its run take longer in a factory.


If you plan on maxing a line, go for the gusto in as few experimentations as you can.


And a minor point - I've noticed that going 1 point at a time seems to give you a better chance of getting an amazing success because you're doing more experimentaitons. Like flipping a coin. If you land on heads 10 times, your chances of it landing on tails are increasing. Same rule applies here, and it's a technique I use when I'm trying to force an amazing success.




Your logic is flawed... the Law of Independent Trials indicates that you are no more likely to land on "tails" with your 11th flip than you are "heads"... it's still a 50% chance to land on either. It doesn't change just because you have 10 "heads" in a row. Not trying to be a smart-arse, just pointing that out. You seem to be using "gambler's math".. hehe




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cl0kwerq
Fri Mar 11, 2005 10:21 pm
#9


point taken. And you're right, looking at a series of coin flips independently will yeild 50%, and if you flipped a coin 1million times you'd probably end up at about 50%, at least that's what the laws of statistics say, but that means if you're looking at consecutive trials that there is a growing percentage chance per toss that you will get a different result (that is to say, you are more probable to get a after 1 million b's turn up). Even though you have individually a 50% chance, taken as a whole flipping heads 1 million times in a row is unlikely due to minute changes in the way the toss is performed and unforseen outside influences (wind, gravity, etc..). Since you're dealing with a "roll" for crafting, that means random number generation. Computers can't produce numbers at random, but through the use of certain algorithmscan simulate a random set up to a certain amount of digits. This means that given the exact same input a computer will begin to produce similar sets of output, given a large enough data set. That is to say, once you line up the hole, it will probably stay lined up for a couple of trials due to the inability of computers to do anything but what we tell them. And in my experience this is the case. It seems that when I do get an amazing success in crafting, within the next 4-5 crafting attempts I get another amazing success, but may not see another one after that for about 30-40 trials...maybe less.


But you're right...each craft taken individually has x amount of chance to be an amazing success, critical failure, good success, moderate success, or great success (or the incredibly rare critical success), of course augmented by the crafters skill, their environment (research center?), crafting station, and crafting tool (and who knows what else).


edit:


After looking into the Law of Independent Trials (*gasp* research *bleh*) It would seem that we're both wrong. In flipping a coin, if done the exact same way with the exact same coin, the chance of it ever coming up tails is 0....as physics dictates that given the exact same force on an object you will get the exact same results (conservation).


So the test of "flipping" a coin for the purposes of probability if flawed in the first place, from a physics standpoint.

Message Edited by cl0kwerq on 03-11-2005 09:46 PM



-Corbantis-
-1091 2684 Dantooine, Just outside the Mining Outpost
::TEK:: Industries Receptionist Vendor
tek'rat[master Armorsmith=12 Point=R.I.S.Certified=]
-Flurry-
-1028 2362 Dantooine, Just outside the Mining Outpost
::PS:: Personnell Solutions Vendor(either)
Seik Rell'eef[master Droid Engineer/master Shipwright]
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