Artisan Archive

Thread: Is it possible to experiment on the tools??

Progenitor
Thu Jul 10, 2003 10:59 am
#1

I tried building a new general crafting tool next to a Weapon Droid and General Crafting station, in hopes of experimenting on the tool to make it better, but I was never presented with the dialog box to spend my experiment points.


Is it possible?


If so, what crafting station and tool do you need to use?



-p

Nenlaven
Thu Jul 10, 2003 11:02 am
#2

If you are next to aWeapon, Droid, and Generic Item crafting station, you have to use a Weapon, Droid, and Generic Item crafting tool.


Yes, you can experiment on them. I did last night and boosted effectiveness way up, but I haven't really seen that it made any difference.


-=Hallie Starshine=-


lund0529
Thu Jul 10, 2003 11:06 am
#3

Nenlaven is correct. The final tool doesn't have any stats though, so it's hard to tell if it actually made a difference. I like to think that my tools with high Experimental Effectiveness have more of an effect when I experiment with them, but I have nothing to really back that up with.
Daisame
Thu Jul 10, 2003 11:06 am
#4

In order for you to have the expiramentation and manufacturing schematic options, two things must happen.


1) You MUST be using the specialized crafting tool for that product type. This does not work with a General tool.


2) You MUST be standing within about 15-20 meters from a public (or private) crafting station. This crafting station MUST be the same type as the one you are using in point 1.


If any of these things are not done, you will not get the option to expirament or make a manufacturing schematic.



In answer to your question, you can expirament on crafting tools. Although it says that you may have increased it's expiramentation success or its durability, once complete, there is no way to tell by examination. I have yet to see a real diffence in my rate of success with these "enhanced" tools.





Maako,Master Bounty Hunter/Rifleman Intrepid
Luke: "Is the dark side more powerful?"
Yoda: "No, It is quicker, easier, more seductive."

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Progenitor
Thu Jul 10, 2003 11:12 am
#5

DOH!!


Okay - so I am an idiot.


Now that that is done, I've built one and experimented with it from great success. But after it is put into my inventory, other than my new name for it, how do I tell them apart.


There aren't any desernable staistics displayed.



-p

Lyat
Thu Jul 10, 2003 1:56 pm
#6

Answer: change its name in the last creation screen :-).
Philomorph
Thu Jul 10, 2003 2:14 pm
#7

I name my crafting tools after the level of success I got experimenting them. As a master artisan, I now have a "Great Structure Crating Tool" and an "Amazing Structure Crafting Tool". I don't have any idea if it really makes a difference, but I always use the Amazing one for the final product in my architecture, just in case.


I'd like to know because if it does make a difference, and if they'd eventually put some indication on it, I could make more money selling high-end tools that non-masters can't make. Boy those 10 experimentation points are handy




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Kelloch
Thu Jul 10, 2003 4:55 pm
#8

When I hit Eng III, I created a Weapon crafing tool and experimented on it with good success. I can't be sure, but I believe it produces better stats than my non-experimented tool crafted after Eng III.

However, it looks like the majority of critical failures (whether in assembly or experimentation) happen on the experimented tool. Has anyone else seen this happen?

Kelloch



Sune Omare
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