Artisan Archive
Thread: Game Designers: Amount of time spent to master Armorsmith or Weaponsmith?
How long should it take or by when do you expect there to be the first Master Armorsmiths and Weaponsmiths for say a power gamer and forthe casual gamer?
Does this differ from your intended design?
Could you define, in weekly hours of gameplay, what you consider apower gamer andwhat you consider a casual gamer?
Do you feel people are progressing too slowly or too quickly to Master status for Armorsmith and Weaponsmith?
What changes, if any, have been made to more suit your plan/expectations in character advancement in these fields of crafting?
Would you consider those changes, if any, to have resolved the issue(s) for, at least, the short term future? Please define what you consider to be "short term" in days, weeks, months or in some period of measurable time.
I really want to understand what the creators' intent on gameplay is with these profession and what kinda timeline was expected for progression.
I do apologize if these questions were answered before. And for those of you who have seen the answers could you please post the link(s) in this thread.
Thank you for your time and consideration.