Artisan Archive

Thread: Should doctors get surveying?

BristaAB
Sat Oct 18, 2003 3:52 am
#1

I was rather surprised to read very strong support on the Doctor forums for Doctors/Medics getting surveying, it's actually the number 1 issue in the correspondent's list of what people might want "fixed"


To me this seems a kick to the artisans. We can't heal, why should they get surveying?


I think the game works best when classes have some need for each other, the interdependence is what makes a MMORPG tick, what makes it better than single player


I would be very disappointed if this got through


Two of the relevant posts are:


http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=16387


http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=16492




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Graeme
Sat Oct 18, 2003 6:48 am
#2

I am a master medic, on the way to master doctor. I see no need whatever for doctors to have surveying. During most of my career I will be able to keep novice artisan. That is all the surveying ability I will ever need. Right now, I am buying all my resources on the bazaar. If I ever get to the point where I need something specific, and nobody is selling it, novice artisan is enough to find it.


I don't expect that to ever happen though. I think it is funny that there was supposed to be a miner profession in the game originally. It was cut, because the developers thought it would be too boring. Now, on many of the crafting forums, when people ask about starting in that profession, they are told that they can make more money, easier, just by gathering and selling the resources. Resource gathering (mining) seems to be one of the most popular, and profitable things to do in the whole game. If there is a need for a resource, someone will find it, and sell it.

netguro2001
Sat Oct 18, 2003 1:52 pm
#3

Many medics and doctors are forced into gathering their own resources because they don't make enough creds (i.e. people don't tip). Add in the fact that medical crafting and experimentation is suffering due to a high failure rate, lots of resources get wasted.


Don't even mention medical forage to a medic. A good way to lose that medic's services.

Graeme
Sat Oct 18, 2003 3:12 pm
#4

If other medics need money, they can do delivery missions. That is how I get mine
Wabit
Sat Oct 18, 2003 11:55 pm
#5

it seems that the only ppl i sell to are the master doc's. once htey get to that level if they have any sales ability they can make a killing on the crates of stem's (i think that what they are) they can sell. their requests are VERY specific to. i get at least 1 tell every couple of hours asking me for something. they even ask me to find spots for them to put their harvestors (who needs the lame 800-1800 credit pays from the mission terminals) when i find a great spot i'll drop a harvestor there myself. i'd LOVE to see an ellite profession off of surveying (i'd take that for sure), its only skill that doesn't tie into an elite profession at all, the other one's trapping, and the 3 med ones all go into the master level you need for elite professions. another good source of survey/supply missions are master arcitects (will be even better once their new elite comes out). they will put all their SP into that profession leaving none to the higher level fighting skill that are needed on some of the more dangerous planets (i die about 50% of the time going to a few of my harvestors) but the reward in the payoff makes up for it. if doc's get surveying that will take away most of my business



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
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