Artisan Archive
Thread: Focused Discussion: Harvesters
OK, let's try to leave obvious bugs out of the discussion - noone likes disappearing harvs.
What are your likes/dislikes about harvesters? Does the interface need work? Do we need/want Certifications on harvs?I know someof you have ideas about remote operation, and I know some of you hate the idea.
Debate away.
Let's keep it civil. ![]()
Bianca Minola
sithvindicator wrote:
I would make things a lit easier but would not away the maintence aspect of running harvesters. Of course you would have to pay maintenace fees on it and feed it power as well.
Sorry this line should read... I would make things a lit easier but would not take away the maintenance aspect of running harvesters.
It would be nice to be able to remotely see the status of your harvestors. Such as maintenance and power remaining. However, you should not be able to add power and maintenance remotely.
I like that maintaining harvesters is a pain. Yes, you read that right. ![]()
The main thing I do not like is the interface for them. I would like to see it re-designed, so that all of the options are available on the "Operate Machinery" window. I'd expand the window width-wise to include the following information:
- Name of Harvester
- Current Maintenance, cost, and days left.
- Current Power, Cost, and days left
Each of these items would have a text box and/or slider bar beneath them, so we can make all of these changes through the one window. I would leave the hopper and resource buttons alone and include an "Admin" button at the bottom. It doesn't make sense that we need to access a half dozen windows to do all of this. I know there are macros for paying maint and power, but that's not the point.
Regarding remote access, I would like to see it, but only as far as being able to see how much power, maint, and resources I have. I do not want to see harvesters dumbed down by allowing remote payments.
I think I would like to see certs for Med and Heavy harvesters at level 3 and 4 respectively in the Survey Tree. It would kinda screw me over, since I have access to lots from friends, that don't have survey, but I think it will be good for the 'sub-class' of miner. ![]()
Here's a thought for debate. Should we be able to experiment up the extraction rate for personal harvs? I'd liek to see it myself I think. Perhaps to a max of 4, with a slight increase in power/maint costs.
Bubo Ubotin, Lowca
Master Weaponsmith
Master Artisan
I think we should still have to be Physically in front or a least near to the harvesters to get any sort of information from it. Go for the pain!
Very good point this also drives me crazy that I have to check the the status then pay maintanence, feed power and Then check out the hopper. Thats four clicks on the radial menu plus at least one more to click ok or cancel. I also like to check the status once more before I move on to the next harvester, Don't ask I had a bad experience. So that's 10 clicks x 7 Harvesters = 70 clicks. At least for me. Don't get me wrong I like to keep things difficult but fun at the same time Fun and clicking 70 times to check out my harvesters is not fun.
I think we should still have to be Physically in front or a least near to the harvesters to get any sort of information from it. Go for the pain!
i aslo would like to be able to check thier stats from my datapad. it might alert me of a shift on some of the planets i consistantly die going to get the resources from. i have a good idea of how long it will take for the hopper to get full, so i check those less frequently. once the next shift comes it would be nice to know if they are turned off.
the radial menu does get old after while, but i can't really think of an alternitive.
no way should we be able to put power or money in remotely, or extract th resources that way.
***most importantly make everyone have surverying 1 at least before they can use harvestors, this will cut back on the number of harvestors alot i think. this is part of the artisian trade after all, make ppl spend the SP's to get the ability to use them.
what i would like to see is for the devs to completly redo the surverying and into miner as an elite pro. this is what i want.
surveying 1 you get a liscence to run a wind/ solar, and small mineral harvestor.
surveying 2 you get small Flora, chem and water harvestors.
surveying 3 you get the ability make them more efficent. and liscense for med mineral and chem harvestors.
surveying 4 liscence for med flora, water.
novic miner efficency boost again, and liscence for the bigger power source machines.
for the 4 new sets of skills1 colum each for: efficency, larger liscencse machines, where you can gain lots 1 per level up (kinda like how a CH get more pets), the last one i'm not all that clear on yet, i have an idea just nothow i'd present it
you get epx for this profession buy what it says, how many raw materials you dig out of the gound.
and for the master level give us some deep mines we can put on the othersie unbuildable areas (once cities start popping up we are gonna need a place to put our harvestors/mines when all the good land goes municapal.
i wanna corner the market in materials, make this truely our own profession, kinda like a tailor is the one who make cloths, but the armorsmith makes the skill tapes. our job would be to supply everyone with raw goods, not let eveyone in the game be able to use harvestors.
go ahead pick my ideas apart. this is a wish list after all lol.
Wabit
This is one of the parts of the game where I really think they've done a great job
I like the harvester interface, the amount of labour they take to run, I really dont want anything changed
I'd hate to see them operable by remote so rich players could run 20 accounts for the 400 lots it would give them
The interface should be changed so I can access all common maintenance tasks from the operate machinery screen. Ideally, I want to open operate machinery. From there, I can currently change resources and retrieve resources. I should also be able to see status and pay maintenance and deposit power from this screen. There are too many different screens I have to access now.
I would be in favor of some sort of remote monitoring mechanism if it did not allow you to change anything, but merely see status. This should have some cost associated with it though (takes up a lot, or costs to use, etc).
I would be in favor of harvester certifications if they upped the output of the harvesters at all levels. With certifications, there will be fewer people harvesting and you have to be careful to ensure that the amount of resources flowing into the economy remains relatively stable.
Let me permanantly re-name harvesters in deed form, so I can easily distinguish between harvesters of the same type, but with different extraction, maintnenance, power, and/or hopper values.
Allow my set name to persist after a re-deeding.
I have to repeat the dissatisfaction with the interface. WAY too many windows to open and close. Let me take care of everything from a single control window. And remote maintenance would be outstanding.
On certification, I'm up for some form of limiting use or efficency of harvestors to everyone other than maybe artisians. If certification, I think everyone should be able to use personals (medics need flora). Maybe add this to the one of the existing artisian trees - like surveying.