Artisan Archive

Thread: A few NooB Questions....

JWing
Tue Apr 06, 2004 7:16 am
#1

Well, I've spent every waking moment on the combat side of things in this universe. Now, I'm starting off on your end, the crafters. This is a very intresting and challenging profession, but I do have some questions. I've looked through the boards and found alot of answers, but these still are here.



  1. I'm on the Kettrmoor server, and was wondering what the average going rates for Landspeeders, Speederbikes and Swoop bikes?

- Also, is there a point in experimenting up these bikes? Does a 91% Eff speederbike perform, last longer than another one? Or am I wasting my time & good stat resources?



2. Going rates for vechile customizing kits



Thx




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Asteroids
Tue Apr 06, 2004 7:23 am
#2






JWing wrote:

Well, I've spent every waking moment on the combat side of things in this universe. Now, I'm starting off on your end, the crafters. This is a very intresting and challenging profession, but I do have some questions. I've looked through the boards and found alot of answers, but these still are here.



  1. I'm on the Kettrmoor server, and was wondering what the average going rates for Landspeeders, Speederbikes and Swoop bikes?

- Also, is there a point in experimenting up these bikes? Does a 91% Eff speederbike perform, last longer than another one? Or am I wasting my time & good stat resources?



2. Going rates for vechile customizing kits



Thx








1. Might be worth asking the good people of Kettlemoor. You'll reach a wider audience and won't irk people on these boards that think you aren't on topic.


2. See 1. Prices vary widely from server to server.


And in answer to the Artisan query, experimenting gives you more ham on the vehicle, so it will 'last' longer before it needs to be repaired.

TheMalle
Tue Apr 06, 2004 8:41 am
#3

Just to answer the experimentation question, a higher experimented bike will have more health



-------------------------------------------------------------------------------
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Mos Entha Role Playing Community
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slaier0702
Tue Apr 06, 2004 1:09 pm
#4






JWing wrote:

Well, I've spent every waking moment on the combat side of things in this universe. Now, I'm starting off on your end, the crafters. This is a very intresting and challenging profession, but I do have some questions. I've looked through the boards and found alot of answers, but these still are here.



  1. I'm on the Kettrmoor server, and was wondering what the average going rates for Landspeeders, Speederbikes and Swoop bikes?

- Also, is there a point in experimenting up these bikes? Does a 91% Eff speederbike perform, last longer than another one? Or am I wasting my time & good stat resources?



2. Going rates for vechile customizing kits



Thx







Like most objects in the game each has a hit point, easily seen with armour or weapons. Bikes are harder to see.


The higher percentage you experiment you bike to 100%, the more health it will haveand more damage it will take.

When next in game, select your bike (or anothers) and place your cursor on the orange bar in the upper right corner where your targets HAM bar would be. In a sec or so you will notice that there will be a ratio displayed 2590 / 2900 or something like that. The higher the denumerator, the better.


That's why folks charge higher for the "same" bike. You'll be visiting garages or taking shuttles more frequently for a 85% bike then a 94% bike. A side note: Right after patch 6 each bike had a hit point of 1500 despite how well the bike was constructed. This feature took several weeks to get fixed.


Now each tick (10 minutes I believe) your bike wears, that's why for a swoop you'll see a -50 go flying by as you go from place to place. This comes off of your bikes total health.
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