Artisan Archive

Thread: Power-ups: A pain in the rear to produce

mmaughme
Thu Apr 01, 2004 12:29 pm
#1

This morning I created a schematic for a full factory run of Grips with Speed +32% and Min Damage +16%. It took me 37 tries before I finally got a power-up with the desired stats.


Can we please get a drop-down list of the available power-up combinations, so we can just create the one we want rather than waste time waiting for the proper combination to randomly appear?




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Jnath
Fri Apr 02, 2004 1:55 am
#2

Try this over at Allakhazam:


http://swg.allakhazam.com/db/guides.html?guide=119


i know there was a great post here somewhere breaking down the prefixes but regardless the actual crafting of the item is still random so your still gonna have to trial-and-error them until you get what you need.





Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
Fedon
Fri Apr 02, 2004 3:22 pm
#3

Here is the info on the powerus:

Barrel Prefixes:
Ported - Special Move Health Cost
Smoothed - Point Blank Penalty
Taper-Bored - Wound Chance

Barrel Suffixes:
Concentration - Maximum Damage
Alignment - Ideal Attack Bonus
Dampening - Special Move Mind Cost
Condensing - Ideal Range

Coupler Prefixes:
Quick-Charge - Attack Speed
Tweaked - Special Move Action Cost
Short-Circuited - Min Damage
Hot-Wired - Maximum Damage

Coupler Suffixes:
Compensation - Special Move Mind Cost
Overpowering - Point Blank Penalty
Searing Ideal - Range

Grip Prefixes:
Hair-Trigger - Attack Speed
Fitted Grip - Attack Bonus
Ergonomic - Ideal Range
Lightened - Special Move Action Cost

Grip Suffixes:
Reckoning - Wound Chance
Recoil Deadening - Special Move Health Cost
Aiming - Min Damage
Steadying - Max Range Penalty

Muzzle Prefixes:
Scattering - Point Blank Penalty
Polished - Wound Chance
Muffled - Special Move Mind Cost
Tuned - Max Damage

Muzzle Suffixes:
Braking - Special Move Health Cost
Sighting - Min Damage
Focusing - Max Range Penalty

Scope Prefixes:
Powered - Special Move Mind Cost
Precision - Min Damage
Calibrated - Max Damage
Ranged - Ideal Attack Bonus

Scope Suffixes:
Pin-Pointing - Wound Chance
Targeting - Attack Speed
Tracking - Special Move Action Cost

Stock Prefixes:
Ballanced - Ideal Range
Reactive - Special Move Health Cost
Anti-Jitter- Max Range Penalty

Stock Suffixes:
Loading - Attack Speed
Accuracy - Ideal Atttack Bonus
Dissipation - Max Damage


Fedon
TheMalle
Sat Apr 03, 2004 1:15 pm
#4

As far as I can read from his post, he doesn't want a list of possible combinations, he wants a drop down list where he can choose what power-up he wants.


IMHO, it isn't much of a bother just doing power-ups until you get the right one. Patience, maybe?





-------------------------------------------------------------------------------
Malle the Mon Calamari
Mos Entha Role Playing Community
http://www.mosentha.com

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Delbert
Sun Apr 04, 2004 6:00 am
#5

LOL

If he thinks its a bother now he should have been around back at the start when u couldn't make powerups in Factorys at all.. (because they wouldn't have any stats) and you had to make them all by hand..

I've been selling powerups since I started and I remember when I had to spend hours making hundreds of em by hand. so Powerups now a bother.. not in my book..



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
LadyGrey
Sun Apr 04, 2004 2:35 pm
#6

If you think they are a pain in the rear to produce, you might try holding the crafting tool in your HAND instead.



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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Nojj
Mon Apr 05, 2004 3:56 am
#7

If you think thats a pain... Imagine rolling for a triple mod powerup.
Asteroids
Mon Apr 05, 2004 9:18 am
#8






Nojj wrote:
If you think thats a pain... Imagine rolling for a triple mod powerup.






If you think thats a pain.. Imagine rolling for a 5 mod power-up.
slaier0702
Mon Apr 05, 2004 10:14 am
#9






Asteroids wrote:





Nojj wrote:
If you think thats a pain... Imagine rolling for a triple mod powerup.






If you think thats a pain.. Imagine rolling for a 5 mod power-up.




4 are faily common, never saw a 5 mod!


/jealous


Asteroids
Mon Apr 05, 2004 10:30 am
#10

I'd never try rolling for one. If it happens its a bonus. I had more on the melee side than ranged. Funny thing is I've had a bunch on my vendor for ages. The combos are pretty rubbish so people just buy the normal max/min damage ones.


Can't say I get 4's that often either, though 3's are reasonable and I rarely sell max/min ones without the third stat, as point blank or max range attack mods. I tend to get the 4's when I crit so the end % are really rubbish so end up practicing with them.


Get back to the DE forums you slacker


Jnath
Tue Apr 06, 2004 11:38 am
#11

Hey we cant spend all out time ranting and flaming TK over on the DE boards, gotta take some aggresion out on the newB artisans every now and again.



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
CapnSteve
Tue Apr 06, 2004 3:14 pm
#12

I tried to make a 100% schematic when they had the different crafting system in, but I kept getting things like health cose and wound chance. I gave up after 20 tries or so.



--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
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