Artisan Archive
Thread: Power-ups: A pain in the rear to produce
Try this over at Allakhazam:
http://swg.allakhazam.com/db/guides.html?guide=119
i know there was a great post here somewhere breaking down the prefixes but regardless the actual crafting of the item is still random so your still gonna have to trial-and-error them until you get what you need.
Barrel Prefixes:
Ported - Special Move Health Cost
Smoothed - Point Blank Penalty
Taper-Bored - Wound Chance
Barrel Suffixes:
Concentration - Maximum Damage
Alignment - Ideal Attack Bonus
Dampening - Special Move Mind Cost
Condensing - Ideal Range
Coupler Prefixes:
Quick-Charge - Attack Speed
Tweaked - Special Move Action Cost
Short-Circuited - Min Damage
Hot-Wired - Maximum Damage
Coupler Suffixes:
Compensation - Special Move Mind Cost
Overpowering - Point Blank Penalty
Searing Ideal - Range
Grip Prefixes:
Hair-Trigger - Attack Speed
Fitted Grip - Attack Bonus
Ergonomic - Ideal Range
Lightened - Special Move Action Cost
Grip Suffixes:
Reckoning - Wound Chance
Recoil Deadening - Special Move Health Cost
Aiming - Min Damage
Steadying - Max Range Penalty
Muzzle Prefixes:
Scattering - Point Blank Penalty
Polished - Wound Chance
Muffled - Special Move Mind Cost
Tuned - Max Damage
Muzzle Suffixes:
Braking - Special Move Health Cost
Sighting - Min Damage
Focusing - Max Range Penalty
Scope Prefixes:
Powered - Special Move Mind Cost
Precision - Min Damage
Calibrated - Max Damage
Ranged - Ideal Attack Bonus
Scope Suffixes:
Pin-Pointing - Wound Chance
Targeting - Attack Speed
Tracking - Special Move Action Cost
Stock Prefixes:
Ballanced - Ideal Range
Reactive - Special Move Health Cost
Anti-Jitter- Max Range Penalty
Stock Suffixes:
Loading - Attack Speed
Accuracy - Ideal Atttack Bonus
Dissipation - Max Damage
Fedon
As far as I can read from his post, he doesn't want a list of possible combinations, he wants a drop down list where he can choose what power-up he wants.
IMHO, it isn't much of a bother just doing power-ups until you get the right one. Patience, maybe? ![]()
If he thinks its a bother now he should have been around back at the start when u couldn't make powerups in Factorys at all.. (because they wouldn't have any stats) and you had to make them all by hand..
I've been selling powerups since I started and I remember when I had to spend hours making hundreds of em by hand. so Powerups now a bother.. not in my book..
Nojj wrote:
If you think thats a pain... Imagine rolling for a triple mod powerup.
If you think thats a pain.. Imagine rolling for a 5 mod power-up.
Asteroids wrote:
Nojj wrote:
If you think thats a pain... Imagine rolling for a triple mod powerup.
If you think thats a pain.. Imagine rolling for a 5 mod power-up.
4 are faily common, never saw a 5 mod!
/jealous
I'd never try rolling for one. If it happens its a bonus. I had more on the melee side than ranged. Funny thing is I've had a bunch on my vendor for ages. The combos are pretty rubbish so people just buy the normal max/min damage ones.
Can't say I get 4's that often either, though 3's are reasonable and I rarely sell max/min ones without the third stat, as point blank or max range attack mods. I tend to get the 4's when I crit so the end % are really rubbish so end up practicing with them.
Get back to the DE forums you slacker ![]()