Artisan Archive

Thread: Best elite crafting profession?

OthSaruna
Sat Jul 31, 2004 2:14 am
#1

Hello all, a quick question from a crafting novice...


I am looking for opinions on the best elite crafting profession. I realize that this is a subjective matter, but I'm just looking for some ideas.


Basically, I want money... lots of it. So which profession is the most effecient at making money? My first thought was chef, but im not sure i like the reliance on BE's. Tailors dont seem to do as much business these days, and weaponsmiths/armorsmiths seem to be everywhere. So whats the deal? Thanks for your input



Oth Saruna - Master chef
DDA Industries: Making the Galaxy a more dangerous place to live in every day.
"Guns and Booze! They just go together!"
Arratarr
Sat Jul 31, 2004 3:05 am
#2

I advise going into the Adhesivesmith profession. Adhesives seem to amazingly go for up to 1 million each, so crafting a crate of those should get you enough money to choke a krayt.
OthSaruna
Sat Jul 31, 2004 5:58 am
#3


Lol, I've noticed that those crafty adhesivesmiths have been doing something right. Any serious suggestions? I'm tired of the unbalanced combat system... I want to shoot things effectively, but apparently I can only hit things with a glorified nightstick if I want effectiveness. I thought this was star wars. Anyway, thats why I'm giving crafting a try. Just wanna make lots of money, so when I get tired of crafting I can buy fancier nightsticks.

Message Edited by OthSaruna on 07-31-2004 05:58 AM



Oth Saruna - Master chef
DDA Industries: Making the Galaxy a more dangerous place to live in every day.
"Guns and Booze! They just go together!"
Arratarr
Sat Jul 31, 2004 8:47 am
#4

It really depends on how much work you want to put in. Yeah, armorsmith can earn you a load of cash, but you better dedicate yourself to making good armor and finding the right resources. And you'll always be up against the doctors who can offer 100cpu on some meats when you need that wooly hide that just spawned... with the new wookiee armor you'll either have to specialize or work hard at getting multiple 10k blocks of good hide.

Weaponsmith is not too bad either, lots of return business, you just need to occasionally bid on loot drops for using in your components. A fair number of resources that you might have to fight with other WS, DE's, and AS's over. The experimentation I hear is pretty tricky sometimes, moreso than armorsmith, so play with those as you work your way up. Lots of masters don't know the first thing about how to effectively craft their items and the best way to make subcomponents, so spend that novice time playing around a little.

Chef does have to rely on a BE to make the top rated food, but if you can get two or three of them to regularly sell you components at a good price, you stand to make a fair ammount. Friends are great there. They'll get repeat business and so will you.

Tailor doesn't rake in the megabucks, not too often. They can make bio enhanced clothing which is very handy, but the storage and wide variety make things a bit akward for someone not whimsical about the idea of crafting. You'll also get annoyed with people asking for the same things... you might have less stress opening up a goth clothing store filled all with black clothing. "Yes, I happen to have clothing that will make you look like Neo on my vendor"...

BE is another profession that you might consider, though its a complicated and rarely understood one. Tissues and food additives will be your main money, BE pets will be an artform, as MCHs will want multiple tough pets they can call out at once (A friend uses a swarm of grawls). The bad news is that BE's use the same stuff doctors do, so better win the lottery first if you want to take this up, or get a bunch of hunters to supply you with high qualtiy organics. You can work your way up slowly on what materials you can harvest or buy, as BE's seem to be in rare numnbers. As far as the crafting and experimentation system of this goes, I have no idea, I hear its pretty Out there and confusing. Check the BE boards.
GregC
Sat Jul 31, 2004 10:08 am
#5


If you want loads of credits, be a miner. Just be greedy and charge 30-50cpu for everything and you'll be a billionheir in no time.
OthSaruna
Sat Jul 31, 2004 2:30 pm
#6

thanks for the input. The profession I would have the most interest in would be weaponsmith, but we already have a master weaponsmith in our very small guild, which is why I was considering chef... not really as glorious as the we smith profession, but they seem to have the ability to rake in the cash. So chef is probably the way I'll end up going. Again, thanks for the info




Oth Saruna - Master chef
DDA Industries: Making the Galaxy a more dangerous place to live in every day.
"Guns and Booze! They just go together!"
Gavvot
Sat Jul 31, 2004 3:00 pm
#7

Money maker crafting prof on my server :

AS
Chef
WS
Architect
DE.

In that order.

AS have some dependancies to tailor.
Chef depend on BE to be millionaire.
WS usually can do good as long as they can make a name (a grouped mall with several WS is very effective in making billions on my server, and now they also have AS that joined them, and they also have a couple of master merchant with it).

Archi can be a good money maker again if you make yourself a name and keep your vendor stocked (rare thing these days).

DE, well, DE can make money, but is usually far behind the others.

To sum it up, most of the elite crafting profession can do alot of money(some more easily than others but this mainly depend of the state of the economy on your server), if you have good business skills (and I'm not talking about skilsl you can buy with skill points), you'll do good in any of those.

A stocked vendor,
Variety of product,
price scale,
and some advertising will make you rich with most crafting prof.

Placement of the shop also does matter.

Another business option is component selling.
some people started something like that, different crafting professions, a master merchant, and selling component for those professions.
Save time for the crafters to make finished product and save skill points for the profession that rely on other profession component.
Sort of a niche market.



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Robes268
Sun Aug 01, 2004 9:51 am
#8


well im an armorsmith and the good thing about that is you make good money fast! but the downside is getting every material, most of which you can make unless you are a good tailor so you have to buy that, likeby the timean WS can make a striker pistol, i can make a set of chitin armor and sell it for 10k a pop but its about 4x materials. and one great thing about AS is everyone can wear any armor, unlike weapons who require skills in that field, so its easyer to sell armor than weapons. but one thing us AS's have to keep in mind is GREAT materials (this is only needed for chitin and higher) or else the encumberance will rocket and people hate it when they have to buff up just to wear some armor that probley isnt that good either. so they are interily two different feilds containing two different concepts.


also, kinda side tracking but armor is something to be carefull with when fighting or else you will end up like this
Robes268
Sun Aug 01, 2004 10:46 am
#9


well im an armorsmith and the good thing about that is you make good money fast! but the downside is getting every material, most of which you can make unless you are a good tailor so you have to buy that, likeby the timean WS can make a striker pistol, i can make a set of chitin armor and sell it for 10k a pop but its about 4x materials. and one great thing about AS is everyone can wear any armor, unlike weapons who require skills in that field, so its easyer to sell armor than weapons. but one thing us AS's have to keep in mind is GREAT materials (this is only needed for chitin and higher) or else the encumberance will rocket and people hate it when they have to buff up just to wear some armor that probley isnt that good either. so they are interily two different feilds containing two different concepts.


also, kinda side tracking but armor is something to be carefull with when fighting or else you will end up like this
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