Artisan Archive

Thread: So many crafting screens

SpeerRedow
Sun Aug 01, 2004 4:40 pm
#1

Stupid enter heh...

Anyway, why are there so many? I've played Asheron's Call, Asheron's Call 2, Everquest, and a ton of single player RPGs that have crafting systems. Why does SWG's have to be so complex?

Why not put the schematic selection, the resource chooser, and the naming all on one screen? Then, pretty much, you just have ONE darn screen to craft on. No need to macro. Less grinding. More simple.

Less accessing to databases = less lag?? Less screens = less wait time between each one??

Why not, simplier can be more fun, right?

Message Edited by SpeerRedow on 08-01-2004 04:42 PM

Elyssa
Sun Aug 01, 2004 4:46 pm
#2

Because that would make sense and be efficient!

We'll have none of that kind of crazy talk here!!



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

SpeerRedow
Sun Aug 01, 2004 6:38 pm
#3



Elyssa wrote:
Because that would make sense and be efficient!
We'll have none of that kind of crazy talk here!!





ROFL, so true.

I used to be a crafter way back when. Started in beta, and since have mastered Artisan, Merchant, Architect, and Weaponsmith. But I've given up the idea of being a crafter due to casual play, the boredom of crafting, and hard to get resources (from a casual point of view).

Was just hopeing this could be the 1st change to bring more enjoyment to the crafting professions of SWG.
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