Artisan Archive

Thread: Request for new schematic Doctor's Bag

lund0529
Mon Aug 11, 2003 6:27 am
#1

Okay, I'm a Master Artisan and a Doctor. I came up with something that would be really handy. Amedical bag.


As you move up through medic and doctor, you start to have a lot of different medicines. These medicines clutter up your inventory andthey are not used in any particular order. Or at least not in the order I'd like them to be used. I might have 3 health wound kits in my inventory. Instead of using up one pack and moving to the next, the game seems to randomly pick one of the correct type to use when I issue a /healwound health (for example) command. The result is that I can end up taking 3 inventory spaces with 3 different meds, each of which only has a couple of charges left.


I'd propose a medic's bag that can only hold stims and wound packs. This would act like a backpack in that you would get some extra inventory space. It would be different in that you could use the meds right from it. (whereas in your pack they are not usuable via the /healwound command). You could also load the meds in such a way as to prioritize their use.


The more advanced, follow-up, item would be a doctor's bag. This would also be larger, and able to accomodate state curing (dizzy, intimidated, poisoned, etc) packs and stat enhancement (buff) medications.


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