Artisan Archive
Thread: Factories now stop every 100 items.
You stick in a 1000 items schem in the factory, sack in the exact number of ingredients for your big run, but it stops after a 100 items. And, it eats up some extra ingredients for that next item, which would be number 101.
Why did they change it? Now I have to attend my factory every few hours or so to 'reactivate' it.
Mine stopped at 100 and just plain decided to quit working. Now it eats the resources for one component and charges me for a use on the schematic, but I don't get any product out. ![]()
Ockotacau - Starsider - Tatooine (3036, -5660)
Holocron posted that they are looking into the issue.
do a DEVTRAK and look for his post.
i wish i just knew if this was working as intended, since it is impossible to get an answer out of sony.
houses: items in a backpack..count for 1 spot? or count for however many spots are in the backpack?
Factories: output bin down to 100qty? my god why...the entire point ofa factory is to SAVE TIME. if i have to babysit the **edit** thing every hour or so what good is it? i will just develop carpel tunnel and make the stuff myself, saving me the lot, upkeep cost, and power usage.
Factories: cannot run more than 100 of an item? read above...add to this fact that stimDs which require 2 identical Bio Effect Controllers will no longer be able to produce in a full crate. you can only run 100 bios, and ASSUMING you manage to get the perfect experiment the first time, you can only make 49 per crate...with 40-45 being more common.
so...if the correspondant reads this. how is it SUPPOSED to work?