Artisan Archive

Thread: Factories now stop every 100 items.

Fakie28
Thu Aug 14, 2003 1:53 pm
#1

Remember how you could add that extra 0 to a Manf schematic to make the facotyr manufacture up to 1000 items while you sleep? Well now that's all gone.

You stick in a 1000 items schem in the factory, sack in the exact number of ingredients for your big run, but it stops after a 100 items. And, it eats up some extra ingredients for that next item, which would be number 101.

Why did they change it? Now I have to attend my factory every few hours or so to 'reactivate' it.



-Dabra
Soledar
Thu Aug 14, 2003 6:40 pm
#2

Mine stopped at 100 and just plain decided to quit working. Now it eats the resources for one component and charges me for a use on the schematic, but I don't get any product out.



Ockotacau - Starsider - Tatooine (3036, -5660)




Ockotacau
Master Doctor
Starsider - Tatooine
Medical Supplies and Resource Shop (3036, -5660)
Bochiefus
Thu Aug 14, 2003 10:56 pm
#3

I have the same problem.





Gill Bates, Armorsmith
President of Bates Industries
Tempest Server
Visit GankMart! Straight south of the Coronet Starport
type /waypoint -171 -5660 and get there quick! We are closing our doors for good on Sept. 26th.

There is nothing to do in SWG that I haven't already done for three years in better games for less money.
ThorsAnvil
Fri Aug 15, 2003 5:06 am
#4

Holocron posted that they are looking into the issue.



do a DEVTRAK and look for his post.




Understand JEDI EXP (exp based on normalized kills)

Master Elite Prof 3,891,000 exp / 4200 exp = 926 Rancors for Master Elite anything
Master LightSaber 15,280,000 exp / 1000 exp = 15280 Rancors for Master LS
Thelodious
Fri Aug 15, 2003 5:13 am
#5

i wish i just knew if this was working as intended, since it is impossible to get an answer out of sony.


houses: items in a backpack..count for 1 spot? or count for however many spots are in the backpack?


Factories: output bin down to 100qty? my god why...the entire point ofa factory is to SAVE TIME. if i have to babysit the **edit** thing every hour or so what good is it? i will just develop carpel tunnel and make the stuff myself, saving me the lot, upkeep cost, and power usage.


Factories: cannot run more than 100 of an item? read above...add to this fact that stimDs which require 2 identical Bio Effect Controllers will no longer be able to produce in a full crate. you can only run 100 bios, and ASSUMING you manage to get the perfect experiment the first time, you can only make 49 per crate...with 40-45 being more common.



so...if the correspondant reads this. how is it SUPPOSED to work?




Thelonious

WanderInc Emporium for your Weaponry and Clothing needs:
-4243 3419 on Naboo near Theed

Wanderinc Weaponry Outlet:
-643 -4196 on Tatooine between Bestine and Anchorhead

WanderInc Emporium - Brenn:
-3060 3255 in Brenn on Naboo
Thelodious
Fri Aug 15, 2003 5:14 am
#6

uhm..whats a DEVTRAK?



Thelonious

WanderInc Emporium for your Weaponry and Clothing needs:
-4243 3419 on Naboo near Theed

Wanderinc Weaponry Outlet:
-643 -4196 on Tatooine between Bestine and Anchorhead

WanderInc Emporium - Brenn:
-3060 3255 in Brenn on Naboo
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