Artisan Archive

Thread: What are the best resources your found for ranged weapon powerups??

Gtrthang
Sat Aug 16, 2003 4:13 am
#1

What are some of the best resources you've found for ranged weapon powerups? I've been using amorphious (sp) gemstones and random polymers and typically get a 19%to 22% on the intial combine (both eff and dur). I had started off using copper, then tried the gemstones and had much better results. Any idea what stats I should be looking for on the chemical component?


Thanks for your help,


Squidbush
Sat Aug 16, 2003 4:39 am
#2

I started out using radioactives for the mineral, but I found a good deal of steel with a 891 quality soon after. I've alsobeen using a liquid petrochem fuel for my chemical until I recently found a nice Fiberplast.


Basically I only use minerals over 890 OQ and chemicals over 950 OQ


I end up with a 31%/15% stat bonus powerup every time. (after experimentation)




--------------------------------------------------
Melik Areh - Retired Imperial Colonel -
We are told that a million monkeys pounding on a million typewriters will eventually create the collected works of Shakespeare.. Thanks to the Internet, we know this to be wrong.
Squidbush
Sat Aug 16, 2003 4:40 am
#3

If only my custoners knew they were carrying around radioactive/explosive powerups... *evil laughter*



--------------------------------------------------
Melik Areh - Retired Imperial Colonel -
We are told that a million monkeys pounding on a million typewriters will eventually create the collected works of Shakespeare.. Thanks to the Internet, we know this to be wrong.
Winnowill
Sat Aug 16, 2003 7:05 am
#4

I use a type of copper and fiberplast, both over 960. I don't know the exact names because Lowca is endlessly loading and I can't connect. However, I consistantly get 27% on both durability and effectiveness to start with, and can up effectiveness to 97% easily, and use any extra points on durability.


================================================
Panatlee Thillik'arzk
Master Droid Engineer/Novice Sharpshooter/Master Artisan
Naboo, Lowca
South of Theed at -4283, 3379
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bylogic
Sat Aug 16, 2003 7:12 am
#5

Copper OQ 998


Chem OQ 996



Max on Primary is 33.164997


Max on Secondary is 16.335001



There was no change when i switch from a 987 Mineral so i would assume this is the limit. Adding these up you get 49.499998. Maybe 1000's would get to 50%?

Esmer
Sat Aug 16, 2003 9:02 am
#6

Hm when I make them I start out with 29% on both and can only get to 97% on effective with no extra on durability before I'm out of experimentation points - how do you have leftover experimentation points for durability?? I'm a master artisan, novice weaponsmith - but since these don't really fall under "weapons" category I wouldn't think being a master wpsmith would make a difference.



Esmer

/way 300 -5015 just outside of Anchorhead
ZonJaiNezBA
Sat Aug 16, 2003 9:36 am
#7

I was using the Polymer Skefoic I believe it had 979 on Overall Quality


And I had a Siliclatic Ore the orange colored one, with approximately the same quality ( I am out of the ore now )


I was getting 29% on the initial creation and 97% on the max Experimentation.


The attributes are closely aligned to ones posted above. Currently seeking a better, I have a nice supply of Intrusive Ore that gives me 27% initial and 94% on Experimentation.


Good Luck


Zonjai Nezba




BH Informant List. Condensed from a previous thread I made a few months back
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